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authorTimothy Arceri <[email protected]>2016-10-13 11:41:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch)
tree32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/vulkan/radv_meta_resolve.c
parent094fe3a9591ce200162d955635eee577c13f9324 (diff)
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_resolve.c')
-rw-r--r--src/amd/vulkan/radv_meta_resolve.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index da813eb565a..697a26448f8 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -49,7 +49,7 @@ build_nir_vs(void)
nir_variable *v_tex_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs");
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"a_position");
@@ -83,8 +83,8 @@ build_nir_fs(void)
nir_variable *f_color; /* vec4, fragment output color */
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_asprintf(b.shader,
- "meta_resolve_fs");
+ b.shader->info->name = ralloc_asprintf(b.shader,
+ "meta_resolve_fs");
v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"v_tex_position");