diff options
author | Timothy Arceri <[email protected]> | 2016-10-13 11:41:23 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch) | |
tree | 32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/vulkan/radv_meta_resolve.c | |
parent | 094fe3a9591ce200162d955635eee577c13f9324 (diff) |
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_resolve.c')
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c index da813eb565a..697a26448f8 100644 --- a/src/amd/vulkan/radv_meta_resolve.c +++ b/src/amd/vulkan/radv_meta_resolve.c @@ -49,7 +49,7 @@ build_nir_vs(void) nir_variable *v_tex_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs"); a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_position"); @@ -83,8 +83,8 @@ build_nir_fs(void) nir_variable *f_color; /* vec4, fragment output color */ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, - "meta_resolve_fs"); + b.shader->info->name = ralloc_asprintf(b.shader, + "meta_resolve_fs"); v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_position"); |