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authorDave Airlie <[email protected]>2017-04-18 15:31:55 +1000
committerDave Airlie <[email protected]>2017-04-19 10:02:47 +1000
commit3a7fd0c4db9b83cc487cd519e8b3b61eef6d9e1f (patch)
treefd009fbb407199931b1d1e4a634ffa94df4131c2 /src/amd/vulkan/radv_meta_decompress.c
parent90ed2872bc7f03a42cf1d418a0bd635a52d87026 (diff)
radv/meta: move depth decompress to using inline vertex data
This removes the vertex buffer, and just generates the values in the shader. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_decompress.c')
-rw-r--r--src/amd/vulkan/radv_meta_decompress.c75
1 files changed, 6 insertions, 69 deletions
diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c
index 854b88a3622..3566fa7f731 100644
--- a/src/amd/vulkan/radv_meta_decompress.c
+++ b/src/amd/vulkan/radv_meta_decompress.c
@@ -28,35 +28,26 @@
#include "radv_private.h"
#include "nir/nir_builder.h"
#include "sid.h"
-/**
- * Vertex attributes used by all pipelines.
- */
-struct vertex_attrs {
- float position[2]; /**< 3DPRIM_RECTLIST */
-};
-/* passthrough vertex shader */
+/* vertex shader that generates vertices */
static nir_shader *
build_nir_vs(void)
{
const struct glsl_type *vec4 = glsl_vec4_type();
nir_builder b;
- nir_variable *a_position;
nir_variable *v_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
- a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
- "a_position");
- a_position->data.location = VERT_ATTRIB_GENERIC0;
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
"gl_Position");
v_position->data.location = VARYING_SLOT_POS;
- nir_copy_var(&b, v_position, a_position);
+ nir_store_var(&b, v_position, outvec, 0xf);
return b.shader;
}
@@ -152,24 +143,8 @@ create_pipeline(struct radv_device *device,
},
.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = sizeof(struct vertex_attrs),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Position */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(struct vertex_attrs, position),
- },
- },
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
},
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
@@ -318,45 +293,7 @@ emit_depth_decomp(struct radv_cmd_buffer *cmd_buffer,
const VkExtent2D *depth_decomp_extent,
VkPipeline pipeline_h)
{
- struct radv_device *device = cmd_buffer->device;
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
- uint32_t offset;
- const struct vertex_attrs vertex_data[3] = {
- {
- .position = {
- -1.0,
- -1.0,
- },
- },
- {
- .position = {
- -1.0,
- 1.0,
- },
- },
- {
- .position = {
- 1.0,
- -1.0,
- },
- },
- };
-
- radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
- struct radv_buffer vertex_buffer = {
- .device = device,
- .size = sizeof(vertex_data),
- .bo = cmd_buffer->upload.upload_bo,
- .offset = offset,
- };
-
- VkBuffer vertex_buffer_h = radv_buffer_to_handle(&vertex_buffer);
-
- radv_CmdBindVertexBuffers(cmd_buffer_h,
- /*firstBinding*/ 0,
- /*bindingCount*/ 1,
- (VkBuffer[]) { vertex_buffer_h },
- (VkDeviceSize[]) { 0 });
RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h);
@@ -401,7 +338,7 @@ static void radv_process_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
return;
radv_meta_save_pass(&saved_pass_state, cmd_buffer);
- radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+ radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
for (uint32_t layer = 0; layer < radv_get_layerCount(image, subresourceRange); layer++) {
struct radv_image_view iview;