diff options
author | Dave Airlie <[email protected]> | 2017-04-19 09:13:06 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-04-19 10:03:05 +1000 |
commit | 03a2ca63562b73d36658e43c0d7d77150421be60 (patch) | |
tree | aea603afee4b7211f294b88f61dac4953cf7f4ae /src/amd/vulkan/radv_meta_decompress.c | |
parent | bdd98d950fd7138b4625571964ad0cc76905d4f7 (diff) |
radv/meta: refactor out some common shaders.
The vs vertex generate and fs noop shaders are used in a few places,
so refactor them out.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_decompress.c')
-rw-r--r-- | src/amd/vulkan/radv_meta_decompress.c | 41 |
1 files changed, 2 insertions, 39 deletions
diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c index 3566fa7f731..b003abba983 100644 --- a/src/amd/vulkan/radv_meta_decompress.c +++ b/src/amd/vulkan/radv_meta_decompress.c @@ -26,45 +26,8 @@ #include "radv_meta.h" #include "radv_private.h" -#include "nir/nir_builder.h" #include "sid.h" -/* vertex shader that generates vertices */ -static nir_shader * -build_nir_vs(void) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - - nir_builder b; - nir_variable *v_position; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs"); - - nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b); - - v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, - "gl_Position"); - v_position->data.location = VARYING_SLOT_POS; - - nir_store_var(&b, v_position, outvec, 0xf); - - return b.shader; -} - -/* simple passthrough shader */ -static nir_shader * -build_nir_fs(void) -{ - nir_builder b; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_asprintf(b.shader, - "meta_depth_decomp_noop_fs"); - - return b.shader; -} - static VkResult create_pass(struct radv_device *device) { @@ -115,7 +78,7 @@ create_pipeline(struct radv_device *device, VkDevice device_h = radv_device_to_handle(device); struct radv_shader_module fs_module = { - .nir = build_nir_fs(), + .nir = radv_meta_build_nir_fs_noop(), }; if (!fs_module.nir) { @@ -260,7 +223,7 @@ radv_device_init_meta_depth_decomp_state(struct radv_device *device) zero(device->meta_state.depth_decomp); - struct radv_shader_module vs_module = { .nir = build_nir_vs() }; + struct radv_shader_module vs_module = { .nir = radv_meta_build_nir_vs_generate_vertices() }; if (!vs_module.nir) { /* XXX: Need more accurate error */ res = VK_ERROR_OUT_OF_HOST_MEMORY; |