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authorTimothy Arceri <[email protected]>2016-10-13 11:41:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch)
tree32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/vulkan/radv_meta_bufimage.c
parent094fe3a9591ce200162d955635eee577c13f9324 (diff)
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_bufimage.c')
-rw-r--r--src/amd/vulkan/radv_meta_bufimage.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index 287ab3f2570..c9dd07232d4 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -14,10 +14,10 @@ build_nir_itob_compute_shader(struct radv_device *dev)
false,
GLSL_TYPE_FLOAT);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
- b.shader->info.cs.local_size[0] = 16;
- b.shader->info.cs.local_size[1] = 16;
- b.shader->info.cs.local_size[2] = 1;
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs");
+ b.shader->info->cs.local_size[0] = 16;
+ b.shader->info->cs.local_size[1] = 16;
+ b.shader->info->cs.local_size[2] = 1;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
input_img->data.descriptor_set = 0;
@@ -31,9 +31,9 @@ build_nir_itob_compute_shader(struct radv_device *dev)
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
- b.shader->info.cs.local_size[0],
- b.shader->info.cs.local_size[1],
- b.shader->info.cs.local_size[2], 0);
+ b.shader->info->cs.local_size[0],
+ b.shader->info->cs.local_size[1],
+ b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);