diff options
author | Timothy Arceri <[email protected]> | 2016-10-13 11:41:23 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch) | |
tree | 32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/vulkan/radv_meta_bufimage.c | |
parent | 094fe3a9591ce200162d955635eee577c13f9324 (diff) |
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_bufimage.c')
-rw-r--r-- | src/amd/vulkan/radv_meta_bufimage.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c index 287ab3f2570..c9dd07232d4 100644 --- a/src/amd/vulkan/radv_meta_bufimage.c +++ b/src/amd/vulkan/radv_meta_bufimage.c @@ -14,10 +14,10 @@ build_nir_itob_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs"); - b.shader->info.cs.local_size[0] = 16; - b.shader->info.cs.local_size[1] = 16; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs"); + b.shader->info->cs.local_size[0] = 16; + b.shader->info->cs.local_size[1] = 16; + b.shader->info->cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); input_img->data.descriptor_set = 0; @@ -31,9 +31,9 @@ build_nir_itob_compute_shader(struct radv_device *dev) nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); |