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authorDave Airlie <[email protected]>2017-12-28 17:10:35 +1000
committerDave Airlie <[email protected]>2017-12-29 09:37:00 +1000
commitd08f2678145018763570900f38e4c95b67378df0 (patch)
treedb0dac7f63d77b5f22987efe32efbecaaf3ec2f6 /src/amd/vulkan/radv_meta_bufimage.c
parent967d238c699dd29d5b5a55e6dde08feef2fa7850 (diff)
radv/gfx9: fix 3d image to image transfers on compute queues.
This fixes some of the broken: dEQP-VK.synchronization.op.multi_queue.*64x64x8* tests. Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."' Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_bufimage.c')
-rw-r--r--src/amd/vulkan/radv_meta_bufimage.c75
1 files changed, 55 insertions, 20 deletions
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index a1e67b68402..b2dca80ad50 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -451,19 +451,20 @@ radv_device_finish_meta_btoi_state(struct radv_device *device)
}
static nir_shader *
-build_nir_itoi_compute_shader(struct radv_device *dev)
+build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
{
nir_builder b;
- const struct glsl_type *buf_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+ enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
+ const struct glsl_type *buf_type = glsl_sampler_type(dim,
false,
false,
GLSL_TYPE_FLOAT);
- const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+ const struct glsl_type *img_type = glsl_sampler_type(dim,
false,
false,
GLSL_TYPE_FLOAT);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_itoi_cs");
+ b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itoi_cs_3d" : "meta_itoi_cs");
b.shader->info.cs.local_size[0] = 16;
b.shader->info.cs.local_size[1] = 16;
b.shader->info.cs.local_size[2] = 1;
@@ -488,18 +489,18 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(src_offset, 0);
- nir_intrinsic_set_range(src_offset, 16);
+ nir_intrinsic_set_range(src_offset, 24);
src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
- src_offset->num_components = 2;
- nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 2, 32, "src_offset");
+ src_offset->num_components = is_3d ? 3 : 2;
+ nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, is_3d ? 3 : 2, 32, "src_offset");
nir_builder_instr_insert(&b, &src_offset->instr);
nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(dst_offset, 0);
- nir_intrinsic_set_range(dst_offset, 16);
- dst_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
- dst_offset->num_components = 2;
- nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, 2, 32, "dst_offset");
+ nir_intrinsic_set_range(dst_offset, 24);
+ dst_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
+ dst_offset->num_components = is_3d ? 3 : 2;
+ nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, is_3d ? 3 : 2, 32, "dst_offset");
nir_builder_instr_insert(&b, &dst_offset->instr);
nir_ssa_def *src_coord = nir_iadd(&b, global_id, &src_offset->dest.ssa);
@@ -507,15 +508,15 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
nir_ssa_def *dst_coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa);
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
- tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+ tex->sampler_dim = dim;
tex->op = nir_texop_txf;
tex->src[0].src_type = nir_tex_src_coord;
- tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 3));
+ tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, is_3d ? 0x7 : 0x3));
tex->src[1].src_type = nir_tex_src_lod;
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
tex->dest_type = nir_type_float;
tex->is_array = false;
- tex->coord_components = 2;
+ tex->coord_components = is_3d ? 3 : 2;
tex->texture = nir_deref_var_create(tex, input_img);
tex->sampler = NULL;
@@ -539,9 +540,10 @@ radv_device_init_meta_itoi_state(struct radv_device *device)
{
VkResult result;
struct radv_shader_module cs = { .nir = NULL };
-
- cs.nir = build_nir_itoi_compute_shader(device);
-
+ struct radv_shader_module cs_3d = { .nir = NULL };
+ cs.nir = build_nir_itoi_compute_shader(device, false);
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ cs_3d.nir = build_nir_itoi_compute_shader(device, true);
/*
* two descriptors one for the image being sampled
* one for the buffer being written.
@@ -581,7 +583,7 @@ radv_device_init_meta_itoi_state(struct radv_device *device)
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.itoi.img_ds_layout,
.pushConstantRangeCount = 1,
- .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
+ .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 24},
};
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
@@ -615,10 +617,35 @@ radv_device_init_meta_itoi_state(struct radv_device *device)
if (result != VK_SUCCESS)
goto fail;
+ if (device->physical_device->rad_info.chip_class >= GFX9) {
+ VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+.stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = radv_shader_module_to_handle(&cs_3d),
+ .pName = "main",
+ .pSpecializationInfo = NULL,
+ };
+
+ VkComputePipelineCreateInfo vk_pipeline_info_3d = {
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = pipeline_shader_stage_3d,
+ .flags = 0,
+ .layout = device->meta_state.itoi.img_p_layout,
+ };
+
+ result = radv_CreateComputePipelines(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ 1, &vk_pipeline_info_3d, NULL,
+ &device->meta_state.itoi.pipeline_3d);
+
+ ralloc_free(cs_3d.nir);
+ }
ralloc_free(cs.nir);
+
return VK_SUCCESS;
fail:
ralloc_free(cs.nir);
+ ralloc_free(cs_3d.nir);
return result;
}
@@ -634,6 +661,9 @@ radv_device_finish_meta_itoi_state(struct radv_device *device)
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->itoi.pipeline, &state->alloc);
+ if (device->physical_device->rad_info.chip_class >= GFX9)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->itoi.pipeline_3d, &state->alloc);
}
static nir_shader *
@@ -1068,19 +1098,24 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
+ if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ src->image->type == VK_IMAGE_TYPE_3D)
+ pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
for (unsigned r = 0; r < num_rects; ++r) {
- unsigned push_constants[4] = {
+ unsigned push_constants[6] = {
rects[r].src_x,
rects[r].src_y,
+ src->layer,
rects[r].dst_x,
rects[r].dst_y,
+ dst->layer,
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.itoi.img_p_layout,
- VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
+ VK_SHADER_STAGE_COMPUTE_BIT, 0, 24,
push_constants);
radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);