diff options
author | Dave Airlie <[email protected]> | 2016-10-07 09:16:09 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-10-07 09:16:09 +1000 |
commit | f4e499ec79147f4172f3669ae9dafd941aaeeb65 (patch) | |
tree | 4e082d4d950ffd0a676a8131179ca0e7ce94d99f /src/amd/vulkan/radv_meta_blit2d.c | |
parent | 28ecd3eac24ce41b8a855a50f366f1985d1dc934 (diff) |
radv: add initial non-conformant radv vulkan driver
This squashes all the radv development up until now into
one for merging.
History can be found:
https://github.com/airlied/mesa/tree/semi-interesting
This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.
Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.
Parts of this are:
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_blit2d.c')
-rw-r--r-- | src/amd/vulkan/radv_meta_blit2d.c | 1282 |
1 files changed, 1282 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c new file mode 100644 index 00000000000..ba426e1e9a7 --- /dev/null +++ b/src/amd/vulkan/radv_meta_blit2d.c @@ -0,0 +1,1282 @@ +/* + * Copyright © 2016 Red Hat + * + * based on anv driver: + * Copyright © 2016 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "radv_meta.h" +#include "nir/nir_builder.h" + +enum blit2d_dst_type { + /* We can bind this destination as a "normal" render target and render + * to it just like you would anywhere else. + */ + BLIT2D_DST_TYPE_NORMAL, + + /* The destination has a 3-channel RGB format. Since we can't render to + * non-power-of-two textures, we have to bind it as a red texture and + * select the correct component for the given red pixel in the shader. + */ + BLIT2D_DST_TYPE_RGB, + + BLIT2D_NUM_DST_TYPES, +}; + + +enum blit2d_src_type { + BLIT2D_SRC_TYPE_IMAGE, + BLIT2D_SRC_TYPE_BUFFER, + BLIT2D_NUM_SRC_TYPES, +}; + +static void +create_iview(struct radv_cmd_buffer *cmd_buffer, + struct radv_meta_blit2d_surf *surf, + VkImageUsageFlags usage, + struct radv_image_view *iview, VkFormat depth_format) +{ + VkFormat format; + + if (depth_format) + format = depth_format; + else + format = surf->format; + + radv_image_view_init(iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = radv_image_to_handle(surf->image), + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = format, + .subresourceRange = { + .aspectMask = surf->aspect_mask, + .baseMipLevel = surf->level, + .levelCount = 1, + .baseArrayLayer = surf->layer, + .layerCount = 1 + }, + }, cmd_buffer, usage); +} + +static void +create_bview(struct radv_cmd_buffer *cmd_buffer, + struct radv_meta_blit2d_buffer *src, + struct radv_buffer_view *bview, VkFormat depth_format) +{ + VkFormat format; + + if (depth_format) + format = depth_format; + else + format = src->format; + radv_buffer_view_init(bview, cmd_buffer->device, + &(VkBufferViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, + .flags = 0, + .buffer = radv_buffer_to_handle(src->buffer), + .format = format, + .offset = src->offset, + .range = VK_WHOLE_SIZE, + }, cmd_buffer); + +} + +struct blit2d_src_temps { + struct radv_image_view iview; + + VkDescriptorSet set; + struct radv_buffer_view bview; +}; + +static void +blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer, + struct radv_meta_blit2d_surf *src_img, + struct radv_meta_blit2d_buffer *src_buf, + struct radv_meta_blit2d_rect *rect, + struct blit2d_src_temps *tmp, + enum blit2d_src_type src_type, VkFormat depth_format) +{ + struct radv_device *device = cmd_buffer->device; + VkDevice vk_device = radv_device_to_handle(cmd_buffer->device); + + if (src_type == BLIT2D_SRC_TYPE_BUFFER) { + create_bview(cmd_buffer, src_buf, &tmp->bview, depth_format); + + radv_temp_descriptor_set_create(cmd_buffer->device, cmd_buffer, + device->meta_state.blit2d.ds_layouts[src_type], + &tmp->set); + + radv_UpdateDescriptorSets(vk_device, + 1, /* writeCount */ + (VkWriteDescriptorSet[]) { + { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = tmp->set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, + .pTexelBufferView = (VkBufferView[]) { radv_buffer_view_to_handle(&tmp->bview) } + } + }, 0, NULL); + + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), + device->meta_state.blit2d.p_layouts[src_type], + VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4, + &src_buf->pitch); + } else { + create_iview(cmd_buffer, src_img, VK_IMAGE_USAGE_SAMPLED_BIT, &tmp->iview, + depth_format); + + radv_temp_descriptor_set_create(cmd_buffer->device, cmd_buffer, + device->meta_state.blit2d.ds_layouts[src_type], + &tmp->set); + + radv_UpdateDescriptorSets(vk_device, + 1, /* writeCount */ + (VkWriteDescriptorSet[]) { + { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = tmp->set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + .pImageInfo = (VkDescriptorImageInfo[]) { + { + .sampler = NULL, + .imageView = radv_image_view_to_handle(&tmp->iview), + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + } + } + }, 0, NULL); + + } + + radv_CmdBindDescriptorSets(radv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, + device->meta_state.blit2d.p_layouts[src_type], 0, 1, + &tmp->set, 0, NULL); +} + +static void +blit2d_unbind_src(struct radv_cmd_buffer *cmd_buffer, + struct blit2d_src_temps *tmp, + enum blit2d_src_type src_type) +{ + radv_temp_descriptor_set_destroy(cmd_buffer->device, tmp->set); +} + +struct blit2d_dst_temps { + VkImage image; + struct radv_image_view iview; + VkFramebuffer fb; +}; + +static void +blit2d_bind_dst(struct radv_cmd_buffer *cmd_buffer, + struct radv_meta_blit2d_surf *dst, + uint32_t width, + uint32_t height, + VkFormat depth_format, + struct blit2d_dst_temps *tmp) +{ + VkImageUsageFlagBits bits; + + if (dst->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) + bits = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + else + bits = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + create_iview(cmd_buffer, dst, bits, + &tmp->iview, depth_format); + + radv_CreateFramebuffer(radv_device_to_handle(cmd_buffer->device), + &(VkFramebufferCreateInfo) { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkImageView[]) { + radv_image_view_to_handle(&tmp->iview), + }, + .width = width, + .height = height, + .layers = 1 + }, &cmd_buffer->pool->alloc, &tmp->fb); +} + +static void +blit2d_unbind_dst(struct radv_cmd_buffer *cmd_buffer, + struct blit2d_dst_temps *tmp) +{ + VkDevice vk_device = radv_device_to_handle(cmd_buffer->device); + radv_DestroyFramebuffer(vk_device, tmp->fb, &cmd_buffer->pool->alloc); +} + +static void +bind_pipeline(struct radv_cmd_buffer *cmd_buffer, + enum blit2d_src_type src_type, unsigned fs_key) +{ + VkPipeline pipeline = + cmd_buffer->device->meta_state.blit2d.pipelines[src_type][fs_key]; + + if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) { + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } +} + +static void +bind_depth_pipeline(struct radv_cmd_buffer *cmd_buffer, + enum blit2d_src_type src_type) +{ + VkPipeline pipeline = + cmd_buffer->device->meta_state.blit2d.depth_only_pipeline[src_type]; + + if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) { + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } +} + +static void +bind_stencil_pipeline(struct radv_cmd_buffer *cmd_buffer, + enum blit2d_src_type src_type) +{ + VkPipeline pipeline = + cmd_buffer->device->meta_state.blit2d.stencil_only_pipeline[src_type]; + + if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) { + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } +} + +static void +radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer, + struct radv_meta_blit2d_surf *src_img, + struct radv_meta_blit2d_buffer *src_buf, + struct radv_meta_blit2d_surf *dst, + unsigned num_rects, + struct radv_meta_blit2d_rect *rects, enum blit2d_src_type src_type) +{ + struct radv_device *device = cmd_buffer->device; + + for (unsigned r = 0; r < num_rects; ++r) { + VkFormat depth_format = 0; + if (dst->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) + depth_format = dst->image->vk_format; + struct blit2d_src_temps src_temps; + blit2d_bind_src(cmd_buffer, src_img, src_buf, &rects[r], &src_temps, src_type, depth_format); + + uint32_t offset = 0; + struct blit2d_dst_temps dst_temps; + blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + rects[r].width, + rects[r].dst_y + rects[r].height, depth_format, &dst_temps); + + struct blit_vb_data { + float pos[2]; + float tex_coord[2]; + } vb_data[3]; + + unsigned vb_size = 3 * sizeof(*vb_data); + + vb_data[0] = (struct blit_vb_data) { + .pos = { + rects[r].dst_x, + rects[r].dst_y, + }, + .tex_coord = { + rects[r].src_x, + rects[r].src_y, + }, + }; + + vb_data[1] = (struct blit_vb_data) { + .pos = { + rects[r].dst_x, + rects[r].dst_y + rects[r].height, + }, + .tex_coord = { + rects[r].src_x, + rects[r].src_y + rects[r].height, + }, + }; + + vb_data[2] = (struct blit_vb_data) { + .pos = { + rects[r].dst_x + rects[r].width, + rects[r].dst_y, + }, + .tex_coord = { + rects[r].src_x + rects[r].width, + rects[r].src_y, + }, + }; + + + radv_cmd_buffer_upload_data(cmd_buffer, vb_size, 16, vb_data, &offset); + + struct radv_buffer vertex_buffer = { + .device = device, + .size = vb_size, + .bo = cmd_buffer->upload.upload_bo, + .offset = offset, + }; + + radv_CmdBindVertexBuffers(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, + (VkBuffer[]) { + radv_buffer_to_handle(&vertex_buffer), + }, + (VkDeviceSize[]) { + 0, + }); + + + if (dst->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) { + unsigned fs_key = radv_format_meta_fs_key(dst_temps.iview.vk_format); + + RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit2d.render_passes[fs_key], + .framebuffer = dst_temps.fb, + .renderArea = { + .offset = { rects[r].dst_x, rects[r].dst_y, }, + .extent = { rects[r].width, rects[r].height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + + + bind_pipeline(cmd_buffer, src_type, fs_key); + } else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) { + RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit2d.depth_only_rp, + .framebuffer = dst_temps.fb, + .renderArea = { + .offset = { rects[r].dst_x, rects[r].dst_y, }, + .extent = { rects[r].width, rects[r].height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + + + bind_depth_pipeline(cmd_buffer, src_type); + + } else if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) { + RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit2d.stencil_only_rp, + .framebuffer = dst_temps.fb, + .renderArea = { + .offset = { rects[r].dst_x, rects[r].dst_y, }, + .extent = { rects[r].width, rects[r].height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + + + bind_stencil_pipeline(cmd_buffer, src_type); + } + + RADV_CALL(CmdDraw)(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); + RADV_CALL(CmdEndRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer)); + + /* At the point where we emit the draw call, all data from the + * descriptor sets, etc. has been used. We are free to delete it. + */ + blit2d_unbind_src(cmd_buffer, &src_temps, src_type); + blit2d_unbind_dst(cmd_buffer, &dst_temps); + } +} + +void +radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer, + struct radv_meta_blit2d_surf *src_img, + struct radv_meta_blit2d_buffer *src_buf, + struct radv_meta_blit2d_surf *dst, + unsigned num_rects, + struct radv_meta_blit2d_rect *rects) +{ + enum blit2d_src_type src_type = src_buf ? BLIT2D_SRC_TYPE_BUFFER : + BLIT2D_SRC_TYPE_IMAGE; + radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst, + num_rects, rects, src_type); +} + +static nir_shader * +build_nir_vertex_shader(void) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_pos"); + pos_in->data.location = VERT_ATTRIB_GENERIC0; + nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "gl_Position"); + pos_out->data.location = VARYING_SLOT_POS; + nir_copy_var(&b, pos_out, pos_in); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec2, "a_tex_pos"); + tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; + nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec2, "v_tex_pos"); + tex_pos_out->data.location = VARYING_SLOT_VAR0; + tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; + nir_copy_var(&b, tex_pos_out, tex_pos_in); + + return b.shader; +} + +typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *, + struct radv_device *, + nir_ssa_def *); + +static nir_ssa_def * +build_nir_texel_fetch(struct nir_builder *b, struct radv_device *device, + nir_ssa_def *tex_pos) +{ + const struct glsl_type *sampler_type = + glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_UINT); + nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); + tex->sampler_dim = GLSL_SAMPLER_DIM_2D; + tex->op = nir_texop_txf; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(tex_pos); + tex->src[1].src_type = nir_tex_src_lod; + tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0)); + tex->dest_type = nir_type_uint; + tex->is_array = false; + tex->coord_components = 2; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = NULL; + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(b, &tex->instr); + + return &tex->dest.ssa; +} + + +static nir_ssa_def * +build_nir_buffer_fetch(struct nir_builder *b, struct radv_device *device, + nir_ssa_def *tex_pos) +{ + const struct glsl_type *sampler_type = + glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_UINT); + nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_intrinsic_instr *width = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); + width->src[0] = nir_src_for_ssa(nir_imm_int(b, 0)); + width->num_components = 1; + nir_ssa_dest_init(&width->instr, &width->dest, 1, 32, "width"); + nir_builder_instr_insert(b, &width->instr); + + nir_ssa_def *pos_x = nir_channel(b, tex_pos, 0); + nir_ssa_def *pos_y = nir_channel(b, tex_pos, 1); + pos_y = nir_imul(b, pos_y, &width->dest.ssa); + pos_x = nir_iadd(b, pos_x, pos_y); + //pos_x = nir_iadd(b, pos_x, nir_imm_int(b, 100000)); + + nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); + tex->sampler_dim = GLSL_SAMPLER_DIM_BUF; + tex->op = nir_texop_txf; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(pos_x); + tex->dest_type = nir_type_uint; + tex->is_array = false; + tex->coord_components = 1; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = NULL; + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(b, &tex->instr); + + return &tex->dest.ssa; +} + +static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = 4 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 2, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* Position */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 0 + }, + { + /* Texture Coordinate */ + .location = 1, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 8 + }, + }, +}; + +static nir_shader * +build_nir_copy_fragment_shader(struct radv_device *device, + texel_fetch_build_func txf_func, const char* name) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + b.shader->info.name = ralloc_strdup(b.shader, name); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec2, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_DATA0; + + nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); + unsigned swiz[4] = { 0, 1 }; + nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); + + nir_ssa_def *color = txf_func(&b, device, tex_pos); + nir_store_var(&b, color_out, color, 0xf); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader_depth(struct radv_device *device, + texel_fetch_build_func txf_func, const char* name) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + b.shader->info.name = ralloc_strdup(b.shader, name); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec2, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_DEPTH; + + nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); + unsigned swiz[4] = { 0, 1 }; + nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); + + nir_ssa_def *color = txf_func(&b, device, tex_pos); + nir_store_var(&b, color_out, color, 0x1); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader_stencil(struct radv_device *device, + texel_fetch_build_func txf_func, const char* name) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + b.shader->info.name = ralloc_strdup(b.shader, name); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec2, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_STENCIL; + + nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); + unsigned swiz[4] = { 0, 1 }; + nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); + + nir_ssa_def *color = txf_func(&b, device, tex_pos); + nir_store_var(&b, color_out, color, 0x1); + + return b.shader; +} + +void +radv_device_finish_meta_blit2d_state(struct radv_device *device) +{ + for(unsigned j = 0; j < NUM_META_FS_KEYS; ++j) { + if (device->meta_state.blit2d.render_passes[j]) { + radv_DestroyRenderPass(radv_device_to_handle(device), + device->meta_state.blit2d.render_passes[j], + &device->meta_state.alloc); + } + } + + radv_DestroyRenderPass(radv_device_to_handle(device), + device->meta_state.blit2d.depth_only_rp, + &device->meta_state.alloc); + radv_DestroyRenderPass(radv_device_to_handle(device), + device->meta_state.blit2d.stencil_only_rp, + &device->meta_state.alloc); + + for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) { + if (device->meta_state.blit2d.p_layouts[src]) { + radv_DestroyPipelineLayout(radv_device_to_handle(device), + device->meta_state.blit2d.p_layouts[src], + &device->meta_state.alloc); + } + + if (device->meta_state.blit2d.ds_layouts[src]) { + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device), + device->meta_state.blit2d.ds_layouts[src], + &device->meta_state.alloc); + } + + for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) { + if (device->meta_state.blit2d.pipelines[src][j]) { + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit2d.pipelines[src][j], + &device->meta_state.alloc); + } + } + + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit2d.depth_only_pipeline[src], + &device->meta_state.alloc); + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit2d.stencil_only_pipeline[src], + &device->meta_state.alloc); + } +} + +static VkResult +blit2d_init_color_pipeline(struct radv_device *device, + enum blit2d_src_type src_type, + VkFormat format) +{ + VkResult result; + unsigned fs_key = radv_format_meta_fs_key(format); + const char *name; + + texel_fetch_build_func src_func; + switch(src_type) { + case BLIT2D_SRC_TYPE_IMAGE: + src_func = build_nir_texel_fetch; + name = "meta_blit2d_image_fs"; + break; + case BLIT2D_SRC_TYPE_BUFFER: + src_func = build_nir_buffer_fetch; + name = "meta_blit2d_buffer_fs"; + break; + default: + unreachable("unknown blit src type\n"); + break; + } + + const VkPipelineVertexInputStateCreateInfo *vi_create_info; + struct radv_shader_module fs = { .nir = NULL }; + + + fs.nir = build_nir_copy_fragment_shader(device, src_func, name); + vi_create_info = &normal_vi_create_info; + + struct radv_shader_module vs = { + .nir = build_nir_vertex_shader(), + }; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = radv_shader_module_to_handle(&fs), + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + if (!device->meta_state.blit2d.render_passes[fs_key]) { + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = format, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 1, + .pColorAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = VK_ATTACHMENT_UNUSED, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit2d.render_passes[fs_key]); + } + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 0, + .scissorCount = 0, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .colorWriteMask = + VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT }, + } + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 7, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .layout = device->meta_state.blit2d.p_layouts[src_type], + .renderPass = device->meta_state.blit2d.render_passes[fs_key], + .subpass = 0, + }; + + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, + &device->meta_state.blit2d.pipelines[src_type][fs_key]); + + + ralloc_free(vs.nir); + ralloc_free(fs.nir); + + return result; +} + +static VkResult +blit2d_init_depth_only_pipeline(struct radv_device *device, + enum blit2d_src_type src_type) +{ + VkResult result; + const char *name; + + texel_fetch_build_func src_func; + switch(src_type) { + case BLIT2D_SRC_TYPE_IMAGE: + src_func = build_nir_texel_fetch; + name = "meta_blit2d_depth_image_fs"; + break; + case BLIT2D_SRC_TYPE_BUFFER: + src_func = build_nir_buffer_fetch; + name = "meta_blit2d_depth_buffer_fs"; + break; + default: + unreachable("unknown blit src type\n"); + break; + } + + const VkPipelineVertexInputStateCreateInfo *vi_create_info; + struct radv_shader_module fs = { .nir = NULL }; + + fs.nir = build_nir_copy_fragment_shader_depth(device, src_func, name); + vi_create_info = &normal_vi_create_info; + + struct radv_shader_module vs = { + .nir = build_nir_vertex_shader(), + }; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = radv_shader_module_to_handle(&fs), + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + if (!device->meta_state.blit2d.depth_only_rp) { + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = 0, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 0, + .pColorAttachments = NULL, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit2d.depth_only_rp); + } + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 0, + .scissorCount = 0, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 0, + .pAttachments = NULL, + }, + .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = true, + .depthWriteEnable = true, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 7, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .layout = device->meta_state.blit2d.p_layouts[src_type], + .renderPass = device->meta_state.blit2d.depth_only_rp, + .subpass = 0, + }; + + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, + &device->meta_state.blit2d.depth_only_pipeline[src_type]); + + + ralloc_free(vs.nir); + ralloc_free(fs.nir); + + return result; +} + +static VkResult +blit2d_init_stencil_only_pipeline(struct radv_device *device, + enum blit2d_src_type src_type) +{ + VkResult result; + const char *name; + + texel_fetch_build_func src_func; + switch(src_type) { + case BLIT2D_SRC_TYPE_IMAGE: + src_func = build_nir_texel_fetch; + name = "meta_blit2d_stencil_image_fs"; + break; + case BLIT2D_SRC_TYPE_BUFFER: + src_func = build_nir_buffer_fetch; + name = "meta_blit2d_stencil_buffer_fs"; + break; + default: + unreachable("unknown blit src type\n"); + break; + } + + const VkPipelineVertexInputStateCreateInfo *vi_create_info; + struct radv_shader_module fs = { .nir = NULL }; + + fs.nir = build_nir_copy_fragment_shader_stencil(device, src_func, name); + vi_create_info = &normal_vi_create_info; + + struct radv_shader_module vs = { + .nir = build_nir_vertex_shader(), + }; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = radv_shader_module_to_handle(&fs), + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + if (!device->meta_state.blit2d.stencil_only_rp) { + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = 0, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 0, + .pColorAttachments = NULL, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit2d.stencil_only_rp); + } + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 0, + .scissorCount = 0, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 0, + .pAttachments = NULL, + }, + .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = false, + .depthWriteEnable = false, + .stencilTestEnable = true, + .front = { + .failOp = VK_STENCIL_OP_REPLACE, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = 0xff, + .writeMask = 0xff, + .reference = 0 + }, + .back = { + .failOp = VK_STENCIL_OP_REPLACE, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = 0xff, + .writeMask = 0xff, + .reference = 0 + }, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 4, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + }, + }, + .flags = 0, + .layout = device->meta_state.blit2d.p_layouts[src_type], + .renderPass = device->meta_state.blit2d.stencil_only_rp, + .subpass = 0, + }; + + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, + &device->meta_state.blit2d.stencil_only_pipeline[src_type]); + + + ralloc_free(vs.nir); + ralloc_free(fs.nir); + + return result; +} + +static VkFormat pipeline_formats[] = { + VK_FORMAT_R8G8B8A8_UNORM, + VK_FORMAT_R8G8B8A8_UINT, + VK_FORMAT_R8G8B8A8_SINT, + VK_FORMAT_R16G16B16A16_UNORM, + VK_FORMAT_R16G16B16A16_SNORM, + VK_FORMAT_R16G16B16A16_UINT, + VK_FORMAT_R16G16B16A16_SINT, + VK_FORMAT_R32_SFLOAT, + VK_FORMAT_R32G32_SFLOAT, + VK_FORMAT_R32G32B32A32_SFLOAT +}; + +VkResult +radv_device_init_meta_blit2d_state(struct radv_device *device) +{ + VkResult result; + + zero(device->meta_state.blit2d); + + result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), + &(VkDescriptorSetLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .bindingCount = 1, + .pBindings = (VkDescriptorSetLayoutBinding[]) { + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL + }, + } + }, &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE]); + if (result != VK_SUCCESS) + goto fail; + + result = radv_CreatePipelineLayout(radv_device_to_handle(device), + &(VkPipelineLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .setLayoutCount = 1, + .pSetLayouts = &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE], + }, + &device->meta_state.alloc, &device->meta_state.blit2d.p_layouts[BLIT2D_SRC_TYPE_IMAGE]); + if (result != VK_SUCCESS) + goto fail; + + result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), + &(VkDescriptorSetLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .bindingCount = 1, + .pBindings = (VkDescriptorSetLayoutBinding[]) { + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL + }, + } + }, &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_BUFFER]); + if (result != VK_SUCCESS) + goto fail; + + const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4}; + result = radv_CreatePipelineLayout(radv_device_to_handle(device), + &(VkPipelineLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .setLayoutCount = 1, + .pSetLayouts = &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_BUFFER], + .pushConstantRangeCount = 1, + .pPushConstantRanges = &push_constant_range, + }, + &device->meta_state.alloc, &device->meta_state.blit2d.p_layouts[BLIT2D_SRC_TYPE_BUFFER]); + if (result != VK_SUCCESS) + goto fail; + + for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) { + for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) { + result = blit2d_init_color_pipeline(device, src, pipeline_formats[j]); + if (result != VK_SUCCESS) + goto fail; + } + + result = blit2d_init_depth_only_pipeline(device, src); + if (result != VK_SUCCESS) + goto fail; + + result = blit2d_init_stencil_only_pipeline(device, src); + if (result != VK_SUCCESS) + goto fail; + } + + return VK_SUCCESS; + +fail: + radv_device_finish_meta_blit2d_state(device); + return result; +} |