diff options
author | Dave Airlie <[email protected]> | 2016-10-07 09:16:09 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-10-07 09:16:09 +1000 |
commit | f4e499ec79147f4172f3669ae9dafd941aaeeb65 (patch) | |
tree | 4e082d4d950ffd0a676a8131179ca0e7ce94d99f /src/amd/vulkan/radv_meta_blit.c | |
parent | 28ecd3eac24ce41b8a855a50f366f1985d1dc934 (diff) |
radv: add initial non-conformant radv vulkan driver
This squashes all the radv development up until now into
one for merging.
History can be found:
https://github.com/airlied/mesa/tree/semi-interesting
This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.
Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.
Parts of this are:
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta_blit.c')
-rw-r--r-- | src/amd/vulkan/radv_meta_blit.c | 1270 |
1 files changed, 1270 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c new file mode 100644 index 00000000000..497e42f8c08 --- /dev/null +++ b/src/amd/vulkan/radv_meta_blit.c @@ -0,0 +1,1270 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "radv_meta.h" +#include "nir/nir_builder.h" + +struct blit_region { + VkOffset3D src_offset; + VkExtent3D src_extent; + VkOffset3D dest_offset; + VkExtent3D dest_extent; +}; + +static nir_shader * +build_nir_vertex_shader(void) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_pos"); + pos_in->data.location = VERT_ATTRIB_GENERIC0; + nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "gl_Position"); + pos_out->data.location = VARYING_SLOT_POS; + nir_copy_var(&b, pos_out, pos_in); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_tex_pos"); + tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; + nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "v_tex_pos"); + tex_pos_out->data.location = VARYING_SLOT_VAR0; + tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; + nir_copy_var(&b, tex_pos_out, tex_pos_in); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) +{ + char shader_name[64]; + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + + sprintf(shader_name, "meta_blit_fs.%d", tex_dim); + b.shader->info.name = ralloc_strdup(b.shader, shader_name); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + /* Swizzle the array index which comes in as Z coordinate into the right + * position. + */ + unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 }; + nir_ssa_def *const tex_pos = + nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, + (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false); + + const struct glsl_type *sampler_type = + glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, + glsl_get_base_type(vec4)); + nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); + tex->sampler_dim = tex_dim; + tex->op = nir_texop_tex; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(tex_pos); + tex->dest_type = nir_type_float; /* TODO */ + tex->is_array = glsl_sampler_type_is_array(sampler_type); + tex->coord_components = tex_pos->num_components; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = nir_deref_var_create(tex, sampler); + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_DATA0; + nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim) +{ + char shader_name[64]; + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + + sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim); + b.shader->info.name = ralloc_strdup(b.shader, shader_name); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + /* Swizzle the array index which comes in as Z coordinate into the right + * position. + */ + unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 }; + nir_ssa_def *const tex_pos = + nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, + (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false); + + const struct glsl_type *sampler_type = + glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, + glsl_get_base_type(vec4)); + nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); + tex->sampler_dim = tex_dim; + tex->op = nir_texop_tex; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(tex_pos); + tex->dest_type = nir_type_float; /* TODO */ + tex->is_array = glsl_sampler_type_is_array(sampler_type); + tex->coord_components = tex_pos->num_components; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = nir_deref_var_create(tex, sampler); + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_DEPTH; + nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim) +{ + char shader_name[64]; + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + + sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim); + b.shader->info.name = ralloc_strdup(b.shader, shader_name); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + /* Swizzle the array index which comes in as Z coordinate into the right + * position. + */ + unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 }; + nir_ssa_def *const tex_pos = + nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, + (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false); + + const struct glsl_type *sampler_type = + glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, + glsl_get_base_type(vec4)); + nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); + tex->sampler_dim = tex_dim; + tex->op = nir_texop_tex; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(tex_pos); + tex->dest_type = nir_type_float; /* TODO */ + tex->is_array = glsl_sampler_type_is_array(sampler_type); + tex->coord_components = tex_pos->num_components; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = nir_deref_var_create(tex, sampler); + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_STENCIL; + nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); + + return b.shader; +} + +static void +meta_emit_blit(struct radv_cmd_buffer *cmd_buffer, + struct radv_image *src_image, + struct radv_image_view *src_iview, + VkOffset3D src_offset, + VkExtent3D src_extent, + struct radv_image *dest_image, + struct radv_image_view *dest_iview, + VkOffset3D dest_offset, + VkExtent3D dest_extent, + VkFilter blit_filter) +{ + struct radv_device *device = cmd_buffer->device; + unsigned offset = 0; + struct blit_vb_data { + float pos[2]; + float tex_coord[3]; + } vb_data[3]; + + assert(src_image->samples == dest_image->samples); + unsigned vb_size = 3 * sizeof(*vb_data); + vb_data[0] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y, + }, + .tex_coord = { + (float)(src_offset.x) / (float)src_iview->extent.width, + (float)(src_offset.y) / (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + vb_data[1] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y + dest_extent.height, + }, + .tex_coord = { + (float)src_offset.x / (float)src_iview->extent.width, + (float)(src_offset.y + src_extent.height) / + (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + vb_data[2] = (struct blit_vb_data) { + .pos = { + dest_offset.x + dest_extent.width, + dest_offset.y, + }, + .tex_coord = { + (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width, + (float)src_offset.y / (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + radv_cmd_buffer_upload_data(cmd_buffer, vb_size, 16, vb_data, &offset); + + struct radv_buffer vertex_buffer = { + .device = device, + .size = vb_size, + .bo = cmd_buffer->upload.upload_bo, + .offset = offset, + }; + + radv_CmdBindVertexBuffers(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, + (VkBuffer[]) { + radv_buffer_to_handle(&vertex_buffer) + }, + (VkDeviceSize[]) { + 0, + }); + + VkSampler sampler; + RADV_CALL(CreateSampler)(radv_device_to_handle(device), + &(VkSamplerCreateInfo) { + .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + .magFilter = blit_filter, + .minFilter = blit_filter, + .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, + .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, + .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, + }, &cmd_buffer->pool->alloc, &sampler); + + VkDescriptorSet set; + radv_temp_descriptor_set_create(cmd_buffer->device, cmd_buffer, + device->meta_state.blit.ds_layout, + &set); + + radv_UpdateDescriptorSets(radv_device_to_handle(device), + 1, /* writeCount */ + (VkWriteDescriptorSet[]) { + { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .pImageInfo = (VkDescriptorImageInfo[]) { + { + .sampler = sampler, + .imageView = radv_image_view_to_handle(src_iview), + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + } + } + }, 0, NULL); + + VkFramebuffer fb; + radv_CreateFramebuffer(radv_device_to_handle(device), + &(VkFramebufferCreateInfo) { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkImageView[]) { + radv_image_view_to_handle(dest_iview), + }, + .width = dest_iview->extent.width, + .height = dest_iview->extent.height, + .layers = 1, + }, &cmd_buffer->pool->alloc, &fb); + VkPipeline pipeline; + switch (src_iview->aspect_mask) { + case VK_IMAGE_ASPECT_COLOR_BIT: { + unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format); + + RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit.render_pass[fs_key], + .framebuffer = fb, + .renderArea = { + .offset = { dest_offset.x, dest_offset.y }, + .extent = { dest_extent.width, dest_extent.height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + switch (src_image->type) { + case VK_IMAGE_TYPE_1D: + pipeline = device->meta_state.blit.pipeline_1d_src[fs_key]; + break; + case VK_IMAGE_TYPE_2D: + pipeline = device->meta_state.blit.pipeline_2d_src[fs_key]; + break; + case VK_IMAGE_TYPE_3D: + pipeline = device->meta_state.blit.pipeline_3d_src[fs_key]; + break; + default: + unreachable(!"bad VkImageType"); + } + break; + } + case VK_IMAGE_ASPECT_DEPTH_BIT: + RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit.depth_only_rp, + .framebuffer = fb, + .renderArea = { + .offset = { dest_offset.x, dest_offset.y }, + .extent = { dest_extent.width, dest_extent.height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + switch (src_image->type) { + case VK_IMAGE_TYPE_1D: + pipeline = device->meta_state.blit.depth_only_1d_pipeline; + break; + case VK_IMAGE_TYPE_2D: + pipeline = device->meta_state.blit.depth_only_2d_pipeline; + break; + case VK_IMAGE_TYPE_3D: + pipeline = device->meta_state.blit.depth_only_3d_pipeline; + break; + default: + unreachable(!"bad VkImageType"); + } + break; + case VK_IMAGE_ASPECT_STENCIL_BIT: + RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit.stencil_only_rp, + .framebuffer = fb, + .renderArea = { + .offset = { dest_offset.x, dest_offset.y }, + .extent = { dest_extent.width, dest_extent.height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + switch (src_image->type) { + case VK_IMAGE_TYPE_1D: + pipeline = device->meta_state.blit.stencil_only_1d_pipeline; + break; + case VK_IMAGE_TYPE_2D: + pipeline = device->meta_state.blit.stencil_only_2d_pipeline; + break; + case VK_IMAGE_TYPE_3D: + pipeline = device->meta_state.blit.stencil_only_3d_pipeline; + break; + default: + unreachable(!"bad VkImageType"); + } + break; + default: + unreachable(!"bad VkImageType"); + } + + if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) { + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } + + radv_CmdBindDescriptorSets(radv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, + device->meta_state.blit.pipeline_layout, 0, 1, + &set, 0, NULL); + + RADV_CALL(CmdDraw)(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); + + RADV_CALL(CmdEndRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer)); + + /* At the point where we emit the draw call, all data from the + * descriptor sets, etc. has been used. We are free to delete it. + */ + /* TODO: above comment is not valid for at least descriptor sets/pools, + * as we may not free them till after execution finishes. Check others. */ + + radv_temp_descriptor_set_destroy(cmd_buffer->device, set); + radv_DestroySampler(radv_device_to_handle(device), sampler, + &cmd_buffer->pool->alloc); + radv_DestroyFramebuffer(radv_device_to_handle(device), fb, + &cmd_buffer->pool->alloc); +} + +void radv_CmdBlitImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage destImage, + VkImageLayout destImageLayout, + uint32_t regionCount, + const VkImageBlit* pRegions, + VkFilter filter) + +{ + RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); + RADV_FROM_HANDLE(radv_image, src_image, srcImage); + RADV_FROM_HANDLE(radv_image, dest_image, destImage); + struct radv_meta_saved_state saved_state; + + /* From the Vulkan 1.0 spec: + * + * vkCmdBlitImage must not be used for multisampled source or + * destination images. Use vkCmdResolveImage for this purpose. + */ + assert(src_image->samples == 1); + assert(dest_image->samples == 1); + + radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer); + + for (unsigned r = 0; r < regionCount; r++) { + struct radv_image_view src_iview; + radv_image_view_init(&src_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = srcImage, + .viewType = radv_meta_get_view_type(src_image), + .format = src_image->vk_format, + .subresourceRange = { + .aspectMask = pRegions[r].srcSubresource.aspectMask, + .baseMipLevel = pRegions[r].srcSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer, + .layerCount = 1 + }, + }, + cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT); + + if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x || + pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y || + pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x || + pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y) + radv_finishme("FINISHME: Allow flipping in blits"); + + const VkExtent3D dest_extent = { + .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x, + .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y, + .depth = 1, + }; + + const VkExtent3D src_extent = { + .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x, + .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y, + .depth = pRegions[r].srcOffsets[1].z - pRegions[r].srcOffsets[0].z, + }; + + + if (pRegions[r].srcSubresource.layerCount > 1) + radv_finishme("FINISHME: copy multiple array layers"); + + struct radv_image_view dest_iview; + unsigned usage; + if (pRegions[r].dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) + usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + else + usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + for (unsigned i = pRegions[r].dstOffsets[0].z; i < pRegions[r].dstOffsets[1].z; i++) { + + const VkOffset3D dest_offset = { + .x = pRegions[r].dstOffsets[0].x, + .y = pRegions[r].dstOffsets[0].y, + .z = i, + }; + VkOffset3D src_offset = { + .x = pRegions[r].srcOffsets[0].x, + .y = pRegions[r].srcOffsets[0].y, + .z = i, + }; + const uint32_t dest_array_slice = + radv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource, + &dest_offset); + + radv_image_view_init(&dest_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = destImage, + .viewType = radv_meta_get_view_type(dest_image), + .format = dest_image->vk_format, + .subresourceRange = { + .aspectMask = pRegions[r].dstSubresource.aspectMask, + .baseMipLevel = pRegions[r].dstSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = dest_array_slice, + .layerCount = 1 + }, + }, + cmd_buffer, usage); + meta_emit_blit(cmd_buffer, + src_image, &src_iview, + src_offset, src_extent, + dest_image, &dest_iview, + dest_offset, dest_extent, + filter); + } + } + + radv_meta_restore(&saved_state, cmd_buffer); +} + +void +radv_device_finish_meta_blit_state(struct radv_device *device) +{ + for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) { + if (device->meta_state.blit.render_pass[i]) + radv_DestroyRenderPass(radv_device_to_handle(device), + device->meta_state.blit.render_pass[i], + &device->meta_state.alloc); + if (device->meta_state.blit.pipeline_1d_src[i]) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.pipeline_1d_src[i], + &device->meta_state.alloc); + if (device->meta_state.blit.pipeline_2d_src[i]) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.pipeline_2d_src[i], + &device->meta_state.alloc); + if (device->meta_state.blit.pipeline_3d_src[i]) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.pipeline_3d_src[i], + &device->meta_state.alloc); + } + + if (device->meta_state.blit.depth_only_rp) + radv_DestroyRenderPass(radv_device_to_handle(device), + device->meta_state.blit.depth_only_rp, + &device->meta_state.alloc); + if (device->meta_state.blit.depth_only_1d_pipeline) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.depth_only_1d_pipeline, + &device->meta_state.alloc); + if (device->meta_state.blit.depth_only_2d_pipeline) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.depth_only_2d_pipeline, + &device->meta_state.alloc); + if (device->meta_state.blit.depth_only_3d_pipeline) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.depth_only_3d_pipeline, + &device->meta_state.alloc); + if (device->meta_state.blit.stencil_only_rp) + radv_DestroyRenderPass(radv_device_to_handle(device), + device->meta_state.blit.stencil_only_rp, + &device->meta_state.alloc); + if (device->meta_state.blit.stencil_only_1d_pipeline) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.stencil_only_1d_pipeline, + &device->meta_state.alloc); + if (device->meta_state.blit.stencil_only_2d_pipeline) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.stencil_only_2d_pipeline, + &device->meta_state.alloc); + if (device->meta_state.blit.stencil_only_3d_pipeline) + radv_DestroyPipeline(radv_device_to_handle(device), + device->meta_state.blit.stencil_only_3d_pipeline, + &device->meta_state.alloc); + if (device->meta_state.blit.pipeline_layout) + radv_DestroyPipelineLayout(radv_device_to_handle(device), + device->meta_state.blit.pipeline_layout, + &device->meta_state.alloc); + if (device->meta_state.blit.ds_layout) + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device), + device->meta_state.blit.ds_layout, + &device->meta_state.alloc); +} + +static VkFormat pipeline_formats[] = { + VK_FORMAT_R8G8B8A8_UNORM, + VK_FORMAT_R8G8B8A8_UINT, + VK_FORMAT_R8G8B8A8_SINT, + VK_FORMAT_R16G16B16A16_UNORM, + VK_FORMAT_R16G16B16A16_SNORM, + VK_FORMAT_R16G16B16A16_UINT, + VK_FORMAT_R16G16B16A16_SINT, + VK_FORMAT_R32_SFLOAT, + VK_FORMAT_R32G32_SFLOAT, + VK_FORMAT_R32G32B32A32_SFLOAT +}; + +static VkResult +radv_device_init_meta_blit_color(struct radv_device *device, + struct radv_shader_module *vs) +{ + struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; + VkResult result; + + fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D); + fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D); + fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D); + + for (unsigned i = 0; i < ARRAY_SIZE(pipeline_formats); ++i) { + unsigned key = radv_format_meta_fs_key(pipeline_formats[i]); + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = pipeline_formats[i], + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 1, + .pColorAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = VK_ATTACHMENT_UNUSED, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key]); + if (result != VK_SUCCESS) + goto fail; + + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = 5 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 2, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* Position */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 0 + }, + { + /* Texture Coordinate */ + .location = 1, + .binding = 0, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offset = 8 + } + } + }; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 0, + .scissorCount = 0, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .colorWriteMask = + VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT }, + } + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 2, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + }, + }, + .flags = 0, + .layout = device->meta_state.blit.pipeline_layout, + .renderPass = device->meta_state.blit.render_pass[key], + .subpass = 0, + }; + + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]); + if (result != VK_SUCCESS) + goto fail; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]); + if (result != VK_SUCCESS) + goto fail; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]); + if (result != VK_SUCCESS) + goto fail; + + } + + result = VK_SUCCESS; +fail: + ralloc_free(fs_1d.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); + return result; +} + +static VkResult +radv_device_init_meta_blit_depth(struct radv_device *device, + struct radv_shader_module *vs) +{ + struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; + VkResult result; + + fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D); + fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D); + fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D); + + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = 0, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 0, + .pColorAttachments = NULL, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp); + if (result != VK_SUCCESS) + goto fail; + + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = 5 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 2, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* Position */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 0 + }, + { + /* Texture Coordinate */ + .location = 1, + .binding = 0, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offset = 8 + } + } + }; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 0, + .scissorCount = 0, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 0, + .pAttachments = NULL, + }, + .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = true, + .depthWriteEnable = true, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 7, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .layout = device->meta_state.blit.pipeline_layout, + .renderPass = device->meta_state.blit.depth_only_rp, + .subpass = 0, + }; + + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline); + if (result != VK_SUCCESS) + goto fail; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline); + if (result != VK_SUCCESS) + goto fail; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline); + if (result != VK_SUCCESS) + goto fail; + +fail: + ralloc_free(fs_1d.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); + return result; +} + +static VkResult +radv_device_init_meta_blit_stencil(struct radv_device *device, + struct radv_shader_module *vs) +{ + struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; + VkResult result; + + fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D); + fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D); + fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D); + + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = 0, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 0, + .pColorAttachments = NULL, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp); + if (result != VK_SUCCESS) + goto fail; + + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = 5 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 2, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* Position */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 0 + }, + { + /* Texture Coordinate */ + .location = 1, + .binding = 0, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offset = 8 + } + } + }; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 0, + .scissorCount = 0, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 0, + .pAttachments = NULL, + }, + .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = false, + .depthWriteEnable = false, + .stencilTestEnable = true, + .front = { + .failOp = VK_STENCIL_OP_REPLACE, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = 0xff, + .writeMask = 0xff, + .reference = 0 + }, + .back = { + .failOp = VK_STENCIL_OP_REPLACE, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = 0xff, + .writeMask = 0xff, + .reference = 0 + }, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + }, + + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 4, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + }, + }, + .flags = 0, + .layout = device->meta_state.blit.pipeline_layout, + .renderPass = device->meta_state.blit.stencil_only_rp, + .subpass = 0, + }; + + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline); + if (result != VK_SUCCESS) + goto fail; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline); + if (result != VK_SUCCESS) + goto fail; + + pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline); + if (result != VK_SUCCESS) + goto fail; + +fail: + ralloc_free(fs_1d.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); + return result; +} + +VkResult +radv_device_init_meta_blit_state(struct radv_device *device) +{ + VkResult result; + struct radv_shader_module vs = {0}; + zero(device->meta_state.blit); + + VkDescriptorSetLayoutCreateInfo ds_layout_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .bindingCount = 1, + .pBindings = (VkDescriptorSetLayoutBinding[]) { + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL + }, + } + }; + result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), + &ds_layout_info, + &device->meta_state.alloc, + &device->meta_state.blit.ds_layout); + if (result != VK_SUCCESS) + goto fail; + + result = radv_CreatePipelineLayout(radv_device_to_handle(device), + &(VkPipelineLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .setLayoutCount = 1, + .pSetLayouts = &device->meta_state.blit.ds_layout, + }, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout); + if (result != VK_SUCCESS) + goto fail; + + vs.nir = build_nir_vertex_shader(); + + result = radv_device_init_meta_blit_color(device, &vs); + if (result != VK_SUCCESS) + goto fail; + + result = radv_device_init_meta_blit_depth(device, &vs); + if (result != VK_SUCCESS) + goto fail; + + result = radv_device_init_meta_blit_stencil(device, &vs); + if (result != VK_SUCCESS) + goto fail; + return VK_SUCCESS; + +fail: + ralloc_free(vs.nir); + radv_device_finish_meta_blit_state(device); + return result; +} |