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authorBas Nieuwenhuizen <[email protected]>2017-08-06 01:56:17 +0200
committerBas Nieuwenhuizen <[email protected]>2017-08-06 16:07:09 +0200
commit15e5a7a6832bba011564bfa2045fba9e833eede2 (patch)
treef2203fc031bdfe2d0a599002b6ea68c8bf258100 /src/amd/vulkan/radv_meta.h
parent8286c3a49f03dc219e57d4a9ec27a4d840c5f603 (diff)
radv: Only convert linear->srgb in compute resolves.
It justs works with the fragment shader resolve, so no need to do a custom conversion. In fact with SRGB dest, it actually gives wrong results. Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders" Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta.h')
-rw-r--r--src/amd/vulkan/radv_meta.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h
index c4a81a25945..adc889bf4e2 100644
--- a/src/amd/vulkan/radv_meta.h
+++ b/src/amd/vulkan/radv_meta.h
@@ -234,7 +234,6 @@ nir_shader *radv_meta_build_nir_fs_noop(void);
void radv_meta_build_resolve_shader_core(nir_builder *b,
bool is_integer,
- bool is_srgb,
int samples,
nir_variable *input_img,
nir_variable *color,