diff options
author | Dave Airlie <[email protected]> | 2017-05-03 04:23:04 +0100 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-05-07 23:41:38 +0100 |
commit | ff478661075800121a815da7d7929112e6dab9de (patch) | |
tree | e2036cb45bbbfbd5516fcd016f78212badc2e161 /src/amd/vulkan/radv_meta.h | |
parent | 588185eb6b76bf31fedbfcbf32fc3b2035b2d541 (diff) |
radv/meta: split out core part of resolve shader
I want to reuse the same code for the fragment shader
version of the resolve shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta.h')
-rw-r--r-- | src/amd/vulkan/radv_meta.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h index 76d2da05dc5..c4311c3c3d1 100644 --- a/src/amd/vulkan/radv_meta.h +++ b/src/amd/vulkan/radv_meta.h @@ -229,6 +229,14 @@ nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b); nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2); nir_shader *radv_meta_build_nir_vs_generate_vertices(void); nir_shader *radv_meta_build_nir_fs_noop(void); + +void radv_meta_build_resolve_shader_core(nir_builder *b, + bool is_integer, + bool is_srgb, + int samples, + nir_variable *input_img, + nir_variable *color, + nir_ssa_def *img_coord); #ifdef __cplusplus } #endif |