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authorDave Airlie <[email protected]>2017-04-19 09:13:06 +1000
committerDave Airlie <[email protected]>2017-04-19 10:03:05 +1000
commit03a2ca63562b73d36658e43c0d7d77150421be60 (patch)
treeaea603afee4b7211f294b88f61dac4953cf7f4ae /src/amd/vulkan/radv_meta.c
parentbdd98d950fd7138b4625571964ad0cc76905d4f7 (diff)
radv/meta: refactor out some common shaders.
The vs vertex generate and fs noop shaders are used in a few places, so refactor them out. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_meta.c')
-rw-r--r--src/amd/vulkan/radv_meta.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c
index 3584396b727..aed2607c22c 100644
--- a/src/amd/vulkan/radv_meta.c
+++ b/src/amd/vulkan/radv_meta.c
@@ -454,3 +454,38 @@ nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b)
{
return radv_meta_gen_rect_vertices_comp2(vs_b, nir_imm_float(vs_b, 0.0));
}
+
+/* vertex shader that generates vertices */
+nir_shader *
+radv_meta_build_nir_vs_generate_vertices(void)
+{
+ const struct glsl_type *vec4 = glsl_vec4_type();
+
+ nir_builder b;
+ nir_variable *v_position;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_vs_gen_verts");
+
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
+
+ v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
+ "gl_Position");
+ v_position->data.location = VARYING_SLOT_POS;
+
+ nir_store_var(&b, v_position, outvec, 0xf);
+
+ return b.shader;
+}
+
+nir_shader *
+radv_meta_build_nir_fs_noop(void)
+{
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+ b.shader->info->name = ralloc_asprintf(b.shader,
+ "meta_noop_fs");
+
+ return b.shader;
+}