diff options
author | Samuel Pitoiset <[email protected]> | 2019-11-26 08:34:33 +0100 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2020-01-15 08:42:25 -0600 |
commit | 68d6bead781101997eff5d59016014ddb48b5897 (patch) | |
tree | 57238dc7c18da53c8e4aa438648eae611fb91b14 /src/amd/vulkan/radv_device.c | |
parent | b3033198a8c729a840e8e6ff2f30c3d2ed0ec3ba (diff) |
radv: implement Vulkan 1.2 features and properties
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_device.c')
-rw-r--r-- | src/amd/vulkan/radv_device.c | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 7b4ba74c977..c3ff31668aa 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -1219,6 +1219,58 @@ void radv_GetPhysicalDeviceFeatures2( features->shaderDrawParameters = true; break; } + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES: { + VkPhysicalDeviceVulkan12Features *features = + (VkPhysicalDeviceVulkan12Features *)ext; + features->samplerMirrorClampToEdge = true; + features->drawIndirectCount = true; + features->storageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco; + features->uniformAndStorageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco; + features->storagePushConstant8 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco; + features->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9; + features->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9; + features->shaderFloat16 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco; + features->shaderInt8 = !pdevice->use_aco; + features->descriptorIndexing = true; + features->shaderInputAttachmentArrayDynamicIndexing = true; + features->shaderUniformTexelBufferArrayDynamicIndexing = true; + features->shaderStorageTexelBufferArrayDynamicIndexing = true; + features->shaderUniformBufferArrayNonUniformIndexing = true; + features->shaderSampledImageArrayNonUniformIndexing = true; + features->shaderStorageBufferArrayNonUniformIndexing = true; + features->shaderStorageImageArrayNonUniformIndexing = true; + features->shaderInputAttachmentArrayNonUniformIndexing = true; + features->shaderUniformTexelBufferArrayNonUniformIndexing = true; + features->shaderStorageTexelBufferArrayNonUniformIndexing = true; + features->descriptorBindingUniformBufferUpdateAfterBind = true; + features->descriptorBindingSampledImageUpdateAfterBind = true; + features->descriptorBindingStorageImageUpdateAfterBind = true; + features->descriptorBindingStorageBufferUpdateAfterBind = true; + features->descriptorBindingUniformTexelBufferUpdateAfterBind = true; + features->descriptorBindingStorageTexelBufferUpdateAfterBind = true; + features->descriptorBindingUpdateUnusedWhilePending = true; + features->descriptorBindingPartiallyBound = true; + features->descriptorBindingVariableDescriptorCount = true; + features->runtimeDescriptorArray = true; + features->samplerFilterMinmax = pdevice->rad_info.chip_class >= GFX7; + features->scalarBlockLayout = pdevice->rad_info.chip_class >= GFX7; + features->imagelessFramebuffer = true; + features->uniformBufferStandardLayout = true; + features->shaderSubgroupExtendedTypes = true; + features->separateDepthStencilLayouts = true; + features->hostQueryReset = true; + features->timelineSemaphore = pdevice->rad_info.has_syncobj_wait_for_submit; + features->bufferDeviceAddress = true; + features->bufferDeviceAddressCaptureReplay = false; + features->bufferDeviceAddressMultiDevice = false; + features->vulkanMemoryModel = false; + features->vulkanMemoryModelDeviceScope = false; + features->vulkanMemoryModelAvailabilityVisibilityChains = false; + features->shaderOutputViewportIndex = true; + features->shaderOutputLayer = true; + features->subgroupBroadcastDynamicId = true; + break; + } default: break; } @@ -1759,6 +1811,102 @@ void radv_GetPhysicalDeviceProperties2( props->maxMemoryAllocationSize = RADV_MAX_MEMORY_ALLOCATION_SIZE; break; } + case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES: { + VkPhysicalDeviceVulkan12Properties *props = + (VkPhysicalDeviceVulkan12Properties *)ext; + + { + props->driverID = VK_DRIVER_ID_MESA_RADV; + snprintf(props->driverName, VK_MAX_DRIVER_NAME_SIZE, "radv"); + snprintf(props->driverInfo, VK_MAX_DRIVER_INFO_SIZE, + "Mesa " PACKAGE_VERSION MESA_GIT_SHA1 + " (LLVM " MESA_LLVM_VERSION_STRING ")"); + + props->conformanceVersion = (VkConformanceVersion) { + .major = 1, + .minor = 1, + .subminor = 2, + .patch = 0, + }; + } + + props->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR; + props->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR; + + props->shaderDenormFlushToZeroFloat32 = true; + props->shaderDenormPreserveFloat32 = false; + props->shaderRoundingModeRTEFloat32 = true; + props->shaderRoundingModeRTZFloat32 = false; + props->shaderSignedZeroInfNanPreserveFloat32 = true; + + props->shaderDenormFlushToZeroFloat16 = false; + props->shaderDenormPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8; + props->shaderRoundingModeRTEFloat16 = pdevice->rad_info.chip_class >= GFX8; + props->shaderRoundingModeRTZFloat16 = false; + props->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8; + + props->shaderDenormFlushToZeroFloat64 = false; + props->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8; + props->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8; + props->shaderRoundingModeRTZFloat64 = false; + props->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8; + + props->maxUpdateAfterBindDescriptorsInAllPools = UINT32_MAX / 64; + props->shaderUniformBufferArrayNonUniformIndexingNative = false; + props->shaderSampledImageArrayNonUniformIndexingNative = false; + props->shaderStorageBufferArrayNonUniformIndexingNative = false; + props->shaderStorageImageArrayNonUniformIndexingNative = false; + props->shaderInputAttachmentArrayNonUniformIndexingNative = false; + props->robustBufferAccessUpdateAfterBind = false; + props->quadDivergentImplicitLod = false; + + size_t max_descriptor_set_size = ((1ull << 31) - 16 * MAX_DYNAMIC_BUFFERS - + MAX_INLINE_UNIFORM_BLOCK_SIZE * MAX_INLINE_UNIFORM_BLOCK_COUNT) / + (32 /* uniform buffer, 32 due to potential space wasted on alignment */ + + 32 /* storage buffer, 32 due to potential space wasted on alignment */ + + 32 /* sampler, largest when combined with image */ + + 64 /* sampled image */ + + 64 /* storage image */); + props->maxPerStageDescriptorUpdateAfterBindSamplers = max_descriptor_set_size; + props->maxPerStageDescriptorUpdateAfterBindUniformBuffers = max_descriptor_set_size; + props->maxPerStageDescriptorUpdateAfterBindStorageBuffers = max_descriptor_set_size; + props->maxPerStageDescriptorUpdateAfterBindSampledImages = max_descriptor_set_size; + props->maxPerStageDescriptorUpdateAfterBindStorageImages = max_descriptor_set_size; + props->maxPerStageDescriptorUpdateAfterBindInputAttachments = max_descriptor_set_size; + props->maxPerStageUpdateAfterBindResources = max_descriptor_set_size; + props->maxDescriptorSetUpdateAfterBindSamplers = max_descriptor_set_size; + props->maxDescriptorSetUpdateAfterBindUniformBuffers = max_descriptor_set_size; + props->maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS; + props->maxDescriptorSetUpdateAfterBindStorageBuffers = max_descriptor_set_size; + props->maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS; + props->maxDescriptorSetUpdateAfterBindSampledImages = max_descriptor_set_size; + props->maxDescriptorSetUpdateAfterBindStorageImages = max_descriptor_set_size; + props->maxDescriptorSetUpdateAfterBindInputAttachments = max_descriptor_set_size; + + /* We support all of the depth resolve modes */ + props->supportedDepthResolveModes = + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR | + VK_RESOLVE_MODE_AVERAGE_BIT_KHR | + VK_RESOLVE_MODE_MIN_BIT_KHR | + VK_RESOLVE_MODE_MAX_BIT_KHR; + + /* Average doesn't make sense for stencil so we don't support that */ + props->supportedStencilResolveModes = + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR | + VK_RESOLVE_MODE_MIN_BIT_KHR | + VK_RESOLVE_MODE_MAX_BIT_KHR; + + props->independentResolveNone = true; + props->independentResolve = true; + + props->filterMinmaxImageComponentMapping = pdevice->rad_info.chip_class >= GFX9; + props->filterMinmaxSingleComponentFormats = true; + + props->maxTimelineSemaphoreValueDifference = UINT64_MAX; + + props->framebufferIntegerColorSampleCounts = VK_SAMPLE_COUNT_1_BIT; + break; + } default: break; } |