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authorSamuel Pitoiset <[email protected]>2017-09-11 15:00:41 +0200
committerSamuel Pitoiset <[email protected]>2017-09-14 10:37:57 +0200
commite2e72477c088621da8b5d7e7fc6bf01a940fdbfa (patch)
tree2ef95bd4e7522b446bb8c388c3161ed0181a39fe /src/amd/vulkan/radv_device.c
parent061f5b7d73a975b82e22acfb99883c8f6e954472 (diff)
radv: add debug flags for syncing shaders after every draw call
To improve GPU hangs detection when shaders are stucked. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_device.c')
-rw-r--r--src/amd/vulkan/radv_device.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 3c512bd263b..8de1bb3b0c1 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -413,6 +413,7 @@ static const struct debug_control radv_debug_options[] = {
{"spirv", RADV_DEBUG_DUMP_SPIRV},
{"vmfaults", RADV_DEBUG_VM_FAULTS},
{"zerovram", RADV_DEBUG_ZERO_VRAM},
+ {"syncshaders", RADV_DEBUG_SYNC_SHADERS},
{NULL, 0}
};