diff options
author | Samuel Pitoiset <[email protected]> | 2019-05-07 16:09:46 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-05-17 11:41:19 +0200 |
commit | d7501834cd86f9ec0b7c3dea17448dc523e36390 (patch) | |
tree | 76cdc3d8537efddfdabbff5ed33ff9ccef1df384 /src/amd/vulkan/radv_device.c | |
parent | 47afc5eed76f12ec38f94f0069c4695c9fe78889 (diff) |
radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly
and this is the root cause of the reflection issue with Monster
Hunter World. AFAIK, it's the only game that are affected by this
issue.
This is fixed with LLVM r361008, but we need a workaround for older
LLVM versions unfortunately.
Cc: "19.0" "19.1" <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_device.c')
-rw-r--r-- | src/amd/vulkan/radv_device.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index c0e317a97e5..4203074a4cd 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -464,6 +464,7 @@ static const struct debug_control radv_debug_options[] = { {"checkir", RADV_DEBUG_CHECKIR}, {"nothreadllvm", RADV_DEBUG_NOTHREADLLVM}, {"nobinning", RADV_DEBUG_NOBINNING}, + {"noloadstoreopt", RADV_DEBUG_NO_LOAD_STORE_OPT}, {NULL, 0} }; @@ -510,6 +511,13 @@ radv_handle_per_app_options(struct radv_instance *instance, } else if (!strcmp(name, "DOOM_VFR")) { /* Work around a Doom VFR game bug */ instance->debug_flags |= RADV_DEBUG_NO_DYNAMIC_BOUNDS; + } else if (!strcmp(name, "MonsterHunterWorld.exe")) { + /* Workaround for a WaW hazard when LLVM moves/merges + * load/store memory operations. + * See https://reviews.llvm.org/D61313 + */ + if (HAVE_LLVM < 0x900) + instance->debug_flags |= RADV_DEBUG_NO_LOAD_STORE_OPT; } } |