diff options
author | Bas Nieuwenhuizen <[email protected]> | 2018-04-19 07:29:03 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2018-04-19 16:13:25 +0200 |
commit | d1ce31d36c0e12cc50fc825eef16eb566259a080 (patch) | |
tree | a25954a4caee377ab380af0ba2d48e88d61eec7e /src/amd/vulkan/radv_debug.h | |
parent | e0c08183fb20399128ff363467e00aa1e8767886 (diff) |
radv: Add bound checking workaround for dynamic buffers.
I have seen a few applications and games do the dynamic buffer bounds incorrectly, this
make it easier to work around, e.g. for debugging.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_debug.h')
-rw-r--r-- | src/amd/vulkan/radv_debug.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h index 79c624aec1d..03f218fcda8 100644 --- a/src/amd/vulkan/radv_debug.h +++ b/src/amd/vulkan/radv_debug.h @@ -43,6 +43,7 @@ enum { RADV_DEBUG_SYNC_SHADERS = 0x2000, RADV_DEBUG_NO_SISCHED = 0x4000, RADV_DEBUG_PREOPTIR = 0x8000, + RADV_DEBUG_NO_DYNAMIC_BOUNDS = 0x10000, }; enum { |