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authorSamuel Pitoiset <[email protected]>2018-04-17 16:05:18 +0200
committerSamuel Pitoiset <[email protected]>2018-04-19 09:10:55 +0200
commit2f63b3dd09cb516b83537504adf36a0227e3f874 (patch)
tree1e346f0526d563c1991a27beac18e9332329d58b /src/amd/vulkan/radv_debug.h
parentdc3d39771ff561fe3e71aa0d08623e190ff496f9 (diff)
radv: enable DCC for MSAA 2x textures on VI under an option
This can be enabled with RADV_PERFTEST=dccmsaa. DCC for MSAA textures is actually not as easy to implement. It looks like there is some corner cases. I will improve support incrementally. Vega support, as well as Polaris improvements, will be added later. No CTS changes on Polaris using RADV_DEBUG=zerovram and RADV_PERFTEST=dccmsaa. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_debug.h')
-rw-r--r--src/amd/vulkan/radv_debug.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h
index f35991fa4e5..79c624aec1d 100644
--- a/src/amd/vulkan/radv_debug.h
+++ b/src/amd/vulkan/radv_debug.h
@@ -51,6 +51,7 @@ enum {
RADV_PERFTEST_LOCAL_BOS = 0x4,
RADV_PERFTEST_BINNING = 0x8,
RADV_PERFTEST_OUT_OF_ORDER = 0x10,
+ RADV_PERFTEST_DCC_MSAA = 0x20,
};
bool