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authorSamuel Pitoiset <[email protected]>2017-09-11 15:00:41 +0200
committerSamuel Pitoiset <[email protected]>2017-09-14 10:37:57 +0200
commite2e72477c088621da8b5d7e7fc6bf01a940fdbfa (patch)
tree2ef95bd4e7522b446bb8c388c3161ed0181a39fe /src/amd/vulkan/radv_debug.h
parent061f5b7d73a975b82e22acfb99883c8f6e954472 (diff)
radv: add debug flags for syncing shaders after every draw call
To improve GPU hangs detection when shaders are stucked. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_debug.h')
-rw-r--r--src/amd/vulkan/radv_debug.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h
index e45c987e6a3..5c9cbade47c 100644
--- a/src/amd/vulkan/radv_debug.h
+++ b/src/amd/vulkan/radv_debug.h
@@ -40,6 +40,7 @@ enum {
RADV_DEBUG_DUMP_SPIRV = 0x400,
RADV_DEBUG_VM_FAULTS = 0x800,
RADV_DEBUG_ZERO_VRAM = 0x1000,
+ RADV_DEBUG_SYNC_SHADERS = 0x2000,
};
enum {