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authorSamuel Pitoiset <[email protected]>2019-08-01 10:43:41 +0200
committerSamuel Pitoiset <[email protected]>2019-08-02 09:37:34 +0200
commit953bbacc23bbf8b107a49187abc88cc2f4b1be43 (patch)
treec517755ef306750478091b30bccd1f469a5eb997 /src/amd/vulkan/radv_debug.h
parent18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (diff)
radv/gfx10: add Wave32 support for fragment shaders
It can be enabled with RADV_PERFTEST=pswave32. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_debug.h')
-rw-r--r--src/amd/vulkan/radv_debug.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h
index 6414e882676..65dbec6e90d 100644
--- a/src/amd/vulkan/radv_debug.h
+++ b/src/amd/vulkan/radv_debug.h
@@ -65,6 +65,7 @@ enum {
RADV_PERFTEST_SHADER_BALLOT = 0x40,
RADV_PERFTEST_TC_COMPAT_CMASK = 0x80,
RADV_PERFTEST_CS_WAVE_32 = 0x100,
+ RADV_PERFTEST_PS_WAVE_32 = 0x200,
};
bool