diff options
author | Dave Airlie <[email protected]> | 2017-12-21 14:03:20 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-12-22 05:42:48 +1000 |
commit | b81f1a592b02d3d1928ab232c97675b12cad19fc (patch) | |
tree | b7ed444922e97414e37e965eda01191f32aa05fe /src/amd/vulkan/radv_cmd_buffer.c | |
parent | be86e5e7d553a3495aa44bc8393baa3bfdaa313d (diff) |
radv: fix issue with multisample positions and interp_var_at_sample.
This fixes vmfaults seen on vega with:
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1
These were caused by the don't allocate cmask but it was just accidental.
The actual problem was the shader was trying to get the sample positions from
a buffer, but the buffer was never getting configured to contain them, as the
previous shader never needed them.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Fixes: 1171b304f3 (radv: overhaul fragment shader sample positions.)
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_cmd_buffer.c')
-rw-r--r-- | src/amd/vulkan/radv_cmd_buffer.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index a366facd634..6a89d4e568d 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -593,7 +593,8 @@ radv_update_multisample_state(struct radv_cmd_buffer *cmd_buffer, radeon_set_context_reg(cmd_buffer->cs, R_028804_DB_EQAA, ms->db_eqaa); radeon_set_context_reg(cmd_buffer->cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1); - if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples) + if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples && + old_pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions == pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) return; radeon_set_context_reg_seq(cmd_buffer->cs, R_028BDC_PA_SC_LINE_CNTL, 2); |