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authorSamuel Pitoiset <[email protected]>2017-09-05 21:02:14 +0200
committerSamuel Pitoiset <[email protected]>2017-09-14 10:37:57 +0200
commitbcf76982113fe24e46d218fc630d70156ecea911 (patch)
treec506a87f6f7f8e3786a1fc0fe96689e21137a05d /src/amd/vulkan/dev_icd.json.in
parent3c61c99ed5936d4a48a98499c25fc9e8aa58bfee (diff)
radv: save the bound pipeline pointers into the trace BO
When a GPU hang is detected in radv_gpu_hang_occured() we know which command buffer is faulty but the bound pipelines might have been updated during the execution. The pointers to the radv_pipeline objects are emitted just after the second trace ID, that way it would be easy to dump the active shaders at the moment of the hang. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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