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author | Samuel Pitoiset <[email protected]> | 2017-09-05 21:02:14 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-09-14 10:37:57 +0200 |
commit | bcf76982113fe24e46d218fc630d70156ecea911 (patch) | |
tree | c506a87f6f7f8e3786a1fc0fe96689e21137a05d /src/amd/vulkan/dev_icd.json.in | |
parent | 3c61c99ed5936d4a48a98499c25fc9e8aa58bfee (diff) |
radv: save the bound pipeline pointers into the trace BO
When a GPU hang is detected in radv_gpu_hang_occured() we know
which command buffer is faulty but the bound pipelines might
have been updated during the execution.
The pointers to the radv_pipeline objects are emitted just
after the second trace ID, that way it would be easy to dump
the active shaders at the moment of the hang.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/dev_icd.json.in')
0 files changed, 0 insertions, 0 deletions