diff options
author | Dave Airlie <[email protected]> | 2017-04-27 01:47:22 +0100 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-05-07 23:41:39 +0100 |
commit | 69136f4e633be4eeed0b226b02c9876511414b76 (patch) | |
tree | 4d7caf5fcc415a1f900d9378903f745f2e234fbc /src/amd/vulkan/Makefile.sources | |
parent | 19be95f71e6e0fbb00032d5b52f7b0c95ecd49db (diff) |
radv/meta: add resolve pass using fragment/vertex shaders
In order to resolve into DCC enabled dests we need to use
the fragment shader. This reuses the code from the compute
path and implements a resolve path in vertex/fragment shader.
This code isn't used until later.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/Makefile.sources')
-rw-r--r-- | src/amd/vulkan/Makefile.sources | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/Makefile.sources b/src/amd/vulkan/Makefile.sources index 4896952156e..d3e0c81e9a3 100644 --- a/src/amd/vulkan/Makefile.sources +++ b/src/amd/vulkan/Makefile.sources @@ -51,6 +51,7 @@ VULKAN_FILES := \ radv_meta_fast_clear.c \ radv_meta_resolve.c \ radv_meta_resolve_cs.c \ + radv_meta_resolve_fs.c \ radv_pass.c \ radv_pipeline.c \ radv_pipeline_cache.c \ |