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authorDave Airlie <[email protected]>2017-04-27 01:47:22 +0100
committerDave Airlie <[email protected]>2017-05-07 23:41:39 +0100
commit69136f4e633be4eeed0b226b02c9876511414b76 (patch)
tree4d7caf5fcc415a1f900d9378903f745f2e234fbc /src/amd/vulkan/Makefile.sources
parent19be95f71e6e0fbb00032d5b52f7b0c95ecd49db (diff)
radv/meta: add resolve pass using fragment/vertex shaders
In order to resolve into DCC enabled dests we need to use the fragment shader. This reuses the code from the compute path and implements a resolve path in vertex/fragment shader. This code isn't used until later. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/Makefile.sources')
-rw-r--r--src/amd/vulkan/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/Makefile.sources b/src/amd/vulkan/Makefile.sources
index 4896952156e..d3e0c81e9a3 100644
--- a/src/amd/vulkan/Makefile.sources
+++ b/src/amd/vulkan/Makefile.sources
@@ -51,6 +51,7 @@ VULKAN_FILES := \
radv_meta_fast_clear.c \
radv_meta_resolve.c \
radv_meta_resolve_cs.c \
+ radv_meta_resolve_fs.c \
radv_pass.c \
radv_pipeline.c \
radv_pipeline_cache.c \