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author | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 01:56:17 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 16:07:09 +0200 |
commit | 15e5a7a6832bba011564bfa2045fba9e833eede2 (patch) | |
tree | f2203fc031bdfe2d0a599002b6ea68c8bf258100 /src/amd/vulkan/.gitignore | |
parent | 8286c3a49f03dc219e57d4a9ec27a4d840c5f603 (diff) |
radv: Only convert linear->srgb in compute resolves.
It justs works with the fragment shader resolve, so no need to do
a custom conversion. In fact with SRGB dest, it actually gives
wrong results.
Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/.gitignore')
0 files changed, 0 insertions, 0 deletions