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author | Samuel Pitoiset <[email protected]> | 2020-04-15 08:37:40 +0200 |
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committer | Dylan Baker <[email protected]> | 2020-04-20 10:01:27 -0700 |
commit | 5cd2b945df2ee45a83218211683aaab5201b6c2c (patch) | |
tree | bda3d0451b1785a260a7c4f1134fa08d90a31ee6 /src/amd/meson.build | |
parent | feb2f12db8bc3aa710bb9d457f0e7176e7c0b490 (diff) |
radv/llvm: fix exporting the viewport index if the fragment shader needs it
It's like the layer, it has to be exported via the pos and also
as a varying if the fragment shader reads it.
Fixes dEQP-VK.draw.shader_viewport_index.fragment_shader_*
Cc: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4564>
(cherry picked from commit b424d49ac05563fd7d9f217fae9c25fc602f4330)
Diffstat (limited to 'src/amd/meson.build')
0 files changed, 0 insertions, 0 deletions