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authorDave Airlie <[email protected]>2018-02-19 04:55:52 +0000
committerDave Airlie <[email protected]>2018-02-21 00:01:28 +0000
commit952222ddd423bce3b6e836f3ae305cbad0622e22 (patch)
tree25349de9deb8e77de10923a9cdc89df1d7bf0637 /src/amd/common
parent77fd1b9187a3aec665257ced5e58fae6fc89290f (diff)
radv/tess: don't need to look in constant for vertices_per_patch
This just avoids passing this value via user sgprs. Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/common')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index ec4dd098ed1..351e6fa9efc 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -127,6 +127,7 @@ struct radv_shader_context {
uint32_t tcs_patch_outputs_read;
uint64_t tcs_outputs_read;
+ uint32_t tcs_vertices_per_patch;
};
static inline struct radv_shader_context *
@@ -2781,7 +2782,7 @@ static LLVMValueRef get_tcs_tes_buffer_address(struct radv_shader_context *ctx,
LLVMValueRef param_stride, constant16;
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
- vertices_per_patch = unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 9, 6);
+ vertices_per_patch = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch, false);
num_patches = unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 0, 9);
constant16 = LLVMConstInt(ctx->ac.i32, 16, false);
@@ -6905,11 +6906,13 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.abi.load_tess_varyings = load_tcs_varyings;
ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
ctx.abi.store_tcs_outputs = store_tcs_output;
+ ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
ctx.abi.load_tess_varyings = load_tes_input;
ctx.abi.load_tess_coord = load_tess_coord;
ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
+ ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
if (shader_info->info.vs.needs_instance_id) {
if (ctx.options->key.vs.as_ls) {