diff options
author | Timothy Arceri <[email protected]> | 2017-11-08 14:20:23 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-12-04 12:52:19 +1100 |
commit | ccd1810bbaf38ee31bd973f903bc9871cc8b1171 (patch) | |
tree | c4c5d5511aefccdd6790386983c7fb82cad560ab /src/amd/common | |
parent | caf15ce67001f09e4258ac545b7ed655eb63211c (diff) |
ac: add si_nir_load_input_gs() to the abi
V2: make use of driver_location and don't expose NIR to the ABI.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/amd/common')
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 39 | ||||
-rw-r--r-- | src/amd/common/ac_shader_abi.h | 9 |
2 files changed, 34 insertions, 14 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index db1936b3111..96ba289a813 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -2894,27 +2894,29 @@ load_tes_input(struct nir_to_llvm_context *ctx, } static LLVMValueRef -load_gs_input(struct nir_to_llvm_context *ctx, - nir_intrinsic_instr *instr) +load_gs_input(struct ac_shader_abi *abi, + unsigned location, + unsigned driver_location, + unsigned component, + unsigned num_components, + unsigned vertex_index, + unsigned const_index, + LLVMTypeRef type) { - LLVMValueRef indir_index, vtx_offset; - unsigned const_index; + struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi); + LLVMValueRef vtx_offset; LLVMValueRef args[9]; unsigned param, vtx_offset_param; LLVMValueRef value[4], result; - unsigned vertex_index; - get_deref_offset(ctx->nir, instr->variables[0], - false, &vertex_index, NULL, - &const_index, &indir_index); + vtx_offset_param = vertex_index; assert(vtx_offset_param < 6); vtx_offset = LLVMBuildMul(ctx->builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->ac.i32, 4, false), ""); - param = shader_io_get_unique_index(instr->variables[0]->var->data.location); + param = shader_io_get_unique_index(location); - unsigned comp = instr->variables[0]->var->data.location_frac; - for (unsigned i = comp; i < instr->num_components + comp; i++) { + for (unsigned i = component; i < num_components + component; i++) { if (ctx->ac.chip_class >= GFX9) { LLVMValueRef dw_addr = ctx->gs_vtx_offset[vtx_offset_param]; dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, @@ -2937,7 +2939,7 @@ load_gs_input(struct nir_to_llvm_context *ctx, AC_FUNC_ATTR_LEGACY); } } - result = ac_build_varying_gather_values(&ctx->ac, value, instr->num_components, comp); + result = ac_build_varying_gather_values(&ctx->ac, value, num_components, component); return result; } @@ -3006,7 +3008,16 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx, if (ctx->stage == MESA_SHADER_TESS_EVAL) return load_tes_input(ctx->nctx, instr); if (ctx->stage == MESA_SHADER_GEOMETRY) { - return load_gs_input(ctx->nctx, instr); + LLVMValueRef indir_index; + unsigned const_index, vertex_index; + get_deref_offset(ctx, instr->variables[0], + false, &vertex_index, NULL, + &const_index, &indir_index); + return ctx->abi->load_inputs(ctx->abi, instr->variables[0]->var->data.location, + instr->variables[0]->var->data.driver_location, + instr->variables[0]->var->data.location_frac, ve, + vertex_index, const_index, + nir2llvmtype(ctx, instr->variables[0]->var->type)); } for (unsigned chan = comp; chan < ve + comp; chan++) { @@ -6560,8 +6571,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex"); - ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; + ctx.abi.load_inputs = load_gs_input; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) { ctx.tcs_outputs_read = shaders[i]->info.outputs_read; ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read; diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h index 56209bd9175..68fc431d426 100644 --- a/src/amd/common/ac_shader_abi.h +++ b/src/amd/common/ac_shader_abi.h @@ -64,6 +64,15 @@ struct ac_shader_abi { unsigned stream, LLVMValueRef *addrs); + LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi, + unsigned location, + unsigned driver_location, + unsigned component, + unsigned num_components, + unsigned vertex_index, + unsigned const_index, + LLVMTypeRef type); + LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index); /** |