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authorDave Airlie <[email protected]>2017-04-18 05:15:46 +1000
committerDave Airlie <[email protected]>2017-04-19 09:00:42 +1000
commit31174069d2f0bbf016f3a581f4703b8c3417d0f0 (patch)
tree1e4d9fa346005de3ec734888bbe2f2c673d1ccad /src/amd/common
parent224cf2906a8f38ce47411afc93a223ac0e41795f (diff)
radv: start conditionalising vertex inputs. (v2)
In practice this will probably just drop draw id in a few places. v2: just do draw_id for now. (Bas) it might be possible to do something more if we need it in the future. (nha) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/common')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c26
-rw-r--r--src/amd/common/ac_shader_info.c21
-rw-r--r--src/amd/common/ac_shader_info.h4
3 files changed, 43 insertions, 8 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index dbb3b67b511..31b772f5669 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -614,10 +614,12 @@ static void create_function(struct nir_to_llvm_context *ctx)
break;
case MESA_SHADER_VERTEX:
if (!ctx->is_gs_copy_shader) {
- arg_types[arg_idx++] = const_array(ctx->v16i8, 16); /* vertex buffers */
+ if (ctx->shader_info->info.vs.has_vertex_buffers)
+ arg_types[arg_idx++] = const_array(ctx->v16i8, 16); /* vertex buffers */
arg_types[arg_idx++] = ctx->i32; // base vertex
arg_types[arg_idx++] = ctx->i32; // start instance
- arg_types[arg_idx++] = ctx->i32; // draw index
+ if (ctx->shader_info->info.vs.needs_draw_id)
+ arg_types[arg_idx++] = ctx->i32; // draw index
}
user_sgpr_count = arg_idx;
if (ctx->options->key.vs.as_es)
@@ -773,14 +775,22 @@ static void create_function(struct nir_to_llvm_context *ctx)
break;
case MESA_SHADER_VERTEX:
if (!ctx->is_gs_copy_shader) {
- set_userdata_location_shader(ctx, AC_UD_VS_VERTEX_BUFFERS, user_sgpr_idx, 2);
- user_sgpr_idx += 2;
- ctx->vertex_buffers = LLVMGetParam(ctx->main_function, arg_idx++);
- set_userdata_location_shader(ctx, AC_UD_VS_BASE_VERTEX_START_INSTANCE, user_sgpr_idx, 3);
- user_sgpr_idx += 3;
+ if (ctx->shader_info->info.vs.has_vertex_buffers) {
+ set_userdata_location_shader(ctx, AC_UD_VS_VERTEX_BUFFERS, user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
+ ctx->vertex_buffers = LLVMGetParam(ctx->main_function, arg_idx++);
+ }
+ unsigned vs_num = 2;
+ if (ctx->shader_info->info.vs.needs_draw_id)
+ vs_num++;
+
+ set_userdata_location_shader(ctx, AC_UD_VS_BASE_VERTEX_START_INSTANCE, user_sgpr_idx, vs_num);
+ user_sgpr_idx += vs_num;
+
ctx->base_vertex = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->start_instance = LLVMGetParam(ctx->main_function, arg_idx++);
- ctx->draw_index = LLVMGetParam(ctx->main_function, arg_idx++);
+ if (ctx->shader_info->info.vs.needs_draw_id)
+ ctx->draw_index = LLVMGetParam(ctx->main_function, arg_idx++);
}
if (ctx->options->key.vs.as_es)
ctx->es2gs_offset = LLVMGetParam(ctx->main_function, arg_idx++);
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index 85252fea146..6ad562505cf 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -30,6 +30,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
case nir_intrinsic_interp_var_at_sample:
info->ps.needs_sample_positions = true;
break;
+ case nir_intrinsic_load_draw_id:
+ info->vs.needs_draw_id = true;
+ break;
default:
break;
}
@@ -49,12 +52,30 @@ gather_info_block(nir_block *block, struct ac_shader_info *info)
}
}
+static void
+gather_info_input_decl(nir_shader *nir,
+ const struct ac_nir_compiler_options *options,
+ nir_variable *var,
+ struct ac_shader_info *info)
+{
+ switch (nir->stage) {
+ case MESA_SHADER_VERTEX:
+ info->vs.has_vertex_buffers = true;
+ break;
+ default:
+ break;
+ }
+}
+
void
ac_nir_shader_info_pass(struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
struct ac_shader_info *info)
{
struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions);
+ nir_foreach_variable(variable, &nir->inputs)
+ gather_info_input_decl(nir, options, variable, info);
+
nir_foreach_block(block, func->impl) {
gather_info_block(block, info);
}
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 5576c3b4bac..7e2b6c885a6 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -29,6 +29,10 @@ struct ac_nir_compiler_options;
struct ac_shader_info {
struct {
+ bool has_vertex_buffers; /* needs vertex buffers and base/start */
+ bool needs_draw_id;
+ } vs;
+ struct {
bool needs_sample_positions;
} ps;
};