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authorTimothy Arceri <[email protected]>2016-10-13 11:41:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch)
tree32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/common
parent094fe3a9591ce200162d955635eee577c13f9324 (diff)
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/common')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 08dac80eb6f..b602c5e61c5 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4642,9 +4642,9 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
shader_info->num_input_sgprs + 3);
if (nir->stage == MESA_SHADER_COMPUTE) {
for (int i = 0; i < 3; ++i)
- shader_info->cs.block_size[i] = nir->info.cs.local_size[i];
+ shader_info->cs.block_size[i] = nir->info->cs.local_size[i];
}
if (nir->stage == MESA_SHADER_FRAGMENT)
- shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests;
+ shader_info->fs.early_fragment_test = nir->info->fs.early_fragment_tests;
}