diff options
author | Dave Airlie <[email protected]> | 2017-04-17 13:01:52 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-04-19 09:00:42 +1000 |
commit | 224cf2906a8f38ce47411afc93a223ac0e41795f (patch) | |
tree | 936419d83d631b298a7a1e0fc20069de313d4c36 /src/amd/common | |
parent | 4299849ec7a873edf46a3a366749282fdec020fe (diff) |
radv/ac: add initial pre-pass for shader info gathering
There is some radv specific info we need to gather from shaders
before we get into converting nir->llvm, so we can make
better decisions especially around user sgpr allocation.
This is just an initial placeholder to gather if sample positions
are required in the frag shader.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/common')
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 16 | ||||
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.h | 4 | ||||
-rw-r--r-- | src/amd/common/ac_shader_info.c | 61 | ||||
-rw-r--r-- | src/amd/common/ac_shader_info.h | 40 |
4 files changed, 113 insertions, 8 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 9bcd5f6db46..dbb3b67b511 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -30,7 +30,7 @@ #include "../vulkan/radv_descriptor_set.h" #include "util/bitscan.h" #include <llvm-c/Transforms/Scalar.h> - +#include "ac_shader_info.h" enum radeon_llvm_calling_convention { RADEON_LLVM_AMDGPU_VS = 87, RADEON_LLVM_AMDGPU_GS = 88, @@ -680,7 +680,8 @@ static void create_function(struct nir_to_llvm_context *ctx) arg_types[arg_idx++] = ctx->i32; // GS instance id break; case MESA_SHADER_FRAGMENT: - arg_types[arg_idx++] = ctx->i32; /* sample position offset */ + if (ctx->shader_info->info.ps.needs_sample_positions) + arg_types[arg_idx++] = ctx->i32; /* sample position offset */ user_sgpr_count = arg_idx; arg_types[arg_idx++] = ctx->i32; /* prim mask */ sgpr_count = arg_idx; @@ -845,9 +846,11 @@ static void create_function(struct nir_to_llvm_context *ctx) ctx->gs_invocation_id = LLVMGetParam(ctx->main_function, arg_idx++); break; case MESA_SHADER_FRAGMENT: - set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1); - user_sgpr_idx += 1; - ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++); + if (ctx->shader_info->info.ps.needs_sample_positions) { + set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1); + user_sgpr_idx += 1; + ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++); + } ctx->prim_mask = LLVMGetParam(ctx->main_function, arg_idx++); ctx->persp_sample = LLVMGetParam(ctx->main_function, arg_idx++); ctx->persp_center = LLVMGetParam(ctx->main_function, arg_idx++); @@ -3528,7 +3531,6 @@ static LLVMValueRef load_sample_position(struct nir_to_llvm_context *ctx, sample_id = LLVMBuildAdd(ctx->builder, sample_id, ctx->sample_pos_offset, ""); result = ac_build_indexed_load(&ctx->ac, ptr, sample_id, false); - ctx->shader_info->fs.uses_sample_positions = true; return result; } @@ -5703,6 +5705,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, memset(shader_info, 0, sizeof(*shader_info)); + ac_nir_shader_info_pass(nir, options, &shader_info->info); + LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--"); LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm); diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h index 3d0b456f9f5..7a4065ac5fa 100644 --- a/src/amd/common/ac_nir_to_llvm.h +++ b/src/amd/common/ac_nir_to_llvm.h @@ -29,7 +29,7 @@ #include "llvm-c/TargetMachine.h" #include "amd_family.h" #include "../vulkan/radv_descriptor_set.h" - +#include "ac_shader_info.h" #include "shader_enums.h" struct ac_shader_binary; struct ac_shader_config; @@ -138,6 +138,7 @@ struct ac_es_output_info { struct ac_shader_variant_info { struct ac_userdata_locations user_sgprs_locs; + struct ac_shader_info info; unsigned num_user_sgprs; unsigned num_input_sgprs; unsigned num_input_vgprs; @@ -166,7 +167,6 @@ struct ac_shader_variant_info { bool force_persample; bool prim_id_input; bool layer_input; - bool uses_sample_positions; } fs; struct { unsigned block_size[3]; diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c new file mode 100644 index 00000000000..85252fea146 --- /dev/null +++ b/src/amd/common/ac_shader_info.c @@ -0,0 +1,61 @@ +/* + * Copyright © 2017 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ +#include "nir.h" +#include "ac_shader_info.h" +#include "ac_nir_to_llvm.h" +static void +gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info) +{ + switch (instr->intrinsic) { + case nir_intrinsic_interp_var_at_sample: + info->ps.needs_sample_positions = true; + break; + default: + break; + } +} + +static void +gather_info_block(nir_block *block, struct ac_shader_info *info) +{ + nir_foreach_instr(instr, block) { + switch (instr->type) { + case nir_instr_type_intrinsic: + gather_intrinsic_info(nir_instr_as_intrinsic(instr), info); + break; + default: + break; + } + } +} + +void +ac_nir_shader_info_pass(struct nir_shader *nir, + const struct ac_nir_compiler_options *options, + struct ac_shader_info *info) +{ + struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions); + nir_foreach_block(block, func->impl) { + gather_info_block(block, info); + } +} diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h new file mode 100644 index 00000000000..5576c3b4bac --- /dev/null +++ b/src/amd/common/ac_shader_info.h @@ -0,0 +1,40 @@ +/* + * Copyright © 2017 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ +#ifndef AC_SHADER_INFO_H +#define AC_SHADER_INFO_H +struct nir_shader; +struct ac_nir_compiler_options; + +/* a NIR pass to gather all the info needed to optimise the alloction patterns for the RADV user sgprs */ + +struct ac_shader_info { + struct { + bool needs_sample_positions; + } ps; +}; + +void +ac_nir_shader_info_pass(struct nir_shader *nir, + const struct ac_nir_compiler_options *options, + struct ac_shader_info *info); +#endif |