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authorSamuel Pitoiset <[email protected]>2018-03-13 14:54:04 +0100
committerSamuel Pitoiset <[email protected]>2018-03-13 16:54:23 +0100
commitfbe694562b6a5f5f1b7112533326619af6ca79a5 (patch)
tree211a3f917a81ff4f507c7abd787cf2541800edf1 /src/amd/common
parent237229430f303dc2395a85bc811adc6e25cc39d7 (diff)
ac/nir: move ac_nir_compiler_options and friends to radv folder
Also replace ac_ by radv_. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/common')
-rw-r--r--src/amd/common/ac_nir_to_llvm.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 1112369968b..c87e71f42b6 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -39,78 +39,6 @@ struct radv_pipeline_layout;
struct ac_llvm_context;
struct ac_shader_abi;
-struct ac_vs_variant_key {
- uint32_t instance_rate_inputs;
- uint32_t as_es:1;
- uint32_t as_ls:1;
- uint32_t export_prim_id:1;
-};
-
-struct ac_tes_variant_key {
- uint32_t as_es:1;
- uint32_t export_prim_id:1;
-};
-
-struct ac_tcs_variant_key {
- struct ac_vs_variant_key vs_key;
- unsigned primitive_mode;
- unsigned input_vertices;
- uint32_t tes_reads_tess_factors:1;
-};
-
-struct ac_fs_variant_key {
- uint32_t col_format;
- uint8_t log2_ps_iter_samples;
- uint8_t log2_num_samples;
- uint32_t is_int8;
- uint32_t is_int10;
- uint32_t multisample : 1;
-};
-
-struct ac_shader_variant_key {
- union {
- struct ac_vs_variant_key vs;
- struct ac_fs_variant_key fs;
- struct ac_tes_variant_key tes;
- struct ac_tcs_variant_key tcs;
- };
- bool has_multiview_view_index;
-};
-
-struct ac_nir_compiler_options {
- struct radv_pipeline_layout *layout;
- struct ac_shader_variant_key key;
- bool unsafe_math;
- bool supports_spill;
- bool clamp_shadow_reference;
- bool dump_preoptir;
- enum radeon_family family;
- enum chip_class chip_class;
-};
-
-enum ac_ud_index {
- AC_UD_SCRATCH_RING_OFFSETS = 0,
- AC_UD_PUSH_CONSTANTS = 1,
- AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
- AC_UD_VIEW_INDEX = 3,
- AC_UD_SHADER_START = 4,
- AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
- AC_UD_VS_BASE_VERTEX_START_INSTANCE,
- AC_UD_VS_LS_TCS_IN_LAYOUT,
- AC_UD_VS_MAX_UD,
- AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
- AC_UD_PS_MAX_UD,
- AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
- AC_UD_CS_MAX_UD,
- AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
- AC_UD_GS_MAX_UD,
- AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
- AC_UD_TCS_MAX_UD,
- AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
- AC_UD_TES_MAX_UD,
- AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
-};
-
/* Interpolation locations */
#define INTERP_CENTER 0
#define INTERP_CENTROID 1