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authorTimothy Arceri <[email protected]>2018-03-08 09:46:42 +1100
committerTimothy Arceri <[email protected]>2018-03-08 11:28:37 +1100
commit0c90264da4139805d34f530485a678c53809932e (patch)
treec0e71e42ae1f83b5373f99493040f4f7f938a179 /src/amd/common
parent50cc97d98a5365b65988b2e6a827d744404f93ab (diff)
ac/radeonsi: add emit_kill to the abi
This should fix a regression with Rocket League grass rendering on the NIR backend. Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104717
Diffstat (limited to 'src/amd/common')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c9
-rw-r--r--src/amd/common/ac_shader_abi.h2
2 files changed, 10 insertions, 1 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 29bffefd79e..c785244dcc4 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3872,6 +3872,12 @@ static void emit_barrier(struct ac_llvm_context *ac, gl_shader_stage stage)
ac->voidt, NULL, 0, AC_FUNC_ATTR_CONVERGENT);
}
+static void radv_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ ac_build_kill_if_false(&ctx->ac, visible);
+}
+
static void emit_discard(struct ac_nir_context *ctx,
const nir_intrinsic_instr *instr)
{
@@ -3886,7 +3892,7 @@ static void emit_discard(struct ac_nir_context *ctx,
cond = LLVMConstInt(ctx->ac.i1, false, 0);
}
- ac_build_kill_if_false(&ctx->ac, cond);
+ ctx->abi->emit_kill(ctx->abi, cond);
}
static LLVMValueRef
@@ -6955,6 +6961,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.abi.lookup_interp_param = lookup_interp_param;
ctx.abi.load_sample_position = load_sample_position;
ctx.abi.load_sample_mask_in = load_sample_mask_in;
+ ctx.abi.emit_kill = radv_emit_kill;
}
if (i)
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 09fe32c1363..901e49b1f97 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -86,6 +86,8 @@ struct ac_shader_abi {
void (*emit_primitive)(struct ac_shader_abi *abi,
unsigned stream);
+ void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
+
LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
unsigned location,
unsigned driver_location,