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authorSamuel Pitoiset <[email protected]>2020-04-15 08:37:40 +0200
committerDylan Baker <[email protected]>2020-04-20 10:01:27 -0700
commit5cd2b945df2ee45a83218211683aaab5201b6c2c (patch)
treebda3d0451b1785a260a7c4f1134fa08d90a31ee6 /src/amd/common/meson.build
parentfeb2f12db8bc3aa710bb9d457f0e7176e7c0b490 (diff)
radv/llvm: fix exporting the viewport index if the fragment shader needs it
It's like the layer, it has to be exported via the pos and also as a varying if the fragment shader reads it. Fixes dEQP-VK.draw.shader_viewport_index.fragment_shader_* Cc: <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Rhys Perry <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4564> (cherry picked from commit b424d49ac05563fd7d9f217fae9c25fc602f4330)
Diffstat (limited to 'src/amd/common/meson.build')
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