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authorSamuel Pitoiset <[email protected]>2017-12-20 20:57:35 +0100
committerSamuel Pitoiset <[email protected]>2018-01-05 09:49:51 +0100
commit7643c715278caa8c98246c2359d7a70ecb3b7455 (patch)
treef8d594a01afca7eb672b9bb280e884c0f05067b6 /src/amd/common/gfx9d.h
parent50cfad0298bbb4e341664ed0ec8b4d9b429988dc (diff)
amd/common: correctly detect if we need ring buffers
When allocate_user_sgprs() was called, ctx->stage was actually unset and 0 is for the vertex shader. This doesn't change anything for now because of the spill support thing. Though, the number of user SGPRs has to be fixed for merged shaders on GFX9. It was broken before anyway. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/common/gfx9d.h')
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