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authorEric Anholt <[email protected]>2018-07-11 14:53:57 -0700
committerEric Anholt <[email protected]>2018-07-12 11:49:22 -0700
commite8dc3c0c36e830f4b134151ac1e18d979e70f0c6 (patch)
tree867e74e7e52668698039c151769b52cf0d13f1d8 /src/amd/common/amd_family.h
parentc17dac0534b445937a6e13fea3dabd59aac139ff (diff)
u_blitter: Add an option to draw the triangles using an index buffer.
For V3D, the HW will interpolate slightly differently along the shared edge of the trifan. The conformance tests manage to catch this in the nearest_consistency_* group. To get interpolation to match, we need the last vertex of the triangle to be shared. I first tried implementing draw_rectangle to do triangles instead, but that was quite a bit (147 lines) of code duplication from u_blitter, and this seems much simpler and less likely to break as u_blitter changes. Fixes dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* on V3D. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/amd/common/amd_family.h')
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