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authorDave Airlie <[email protected]>2017-04-18 05:15:46 +1000
committerDave Airlie <[email protected]>2017-04-19 09:00:42 +1000
commit31174069d2f0bbf016f3a581f4703b8c3417d0f0 (patch)
tree1e4d9fa346005de3ec734888bbe2f2c673d1ccad /src/amd/common/ac_shader_info.h
parent224cf2906a8f38ce47411afc93a223ac0e41795f (diff)
radv: start conditionalising vertex inputs. (v2)
In practice this will probably just drop draw id in a few places. v2: just do draw_id for now. (Bas) it might be possible to do something more if we need it in the future. (nha) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_info.h')
-rw-r--r--src/amd/common/ac_shader_info.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 5576c3b4bac..7e2b6c885a6 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -29,6 +29,10 @@ struct ac_nir_compiler_options;
struct ac_shader_info {
struct {
+ bool has_vertex_buffers; /* needs vertex buffers and base/start */
+ bool needs_draw_id;
+ } vs;
+ struct {
bool needs_sample_positions;
} ps;
};