diff options
author | Samuel Pitoiset <[email protected]> | 2018-01-24 17:44:35 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2018-01-26 12:14:27 +0100 |
commit | b358e0e67fac397713bc00e0b8e0278d691af282 (patch) | |
tree | fab258d2bcb44f91b365637b65293243f7dc38ac /src/amd/common/ac_shader_info.h | |
parent | b9e2f78d6e0cd7d562ffd9030768bd96ecc8ecd3 (diff) |
ac/shader: scan if fragment shaders write memory
It's better to do that in ac_shader_info.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_info.h')
-rw-r--r-- | src/amd/common/ac_shader_info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h index 2be61679fc7..59b749576aa 100644 --- a/src/amd/common/ac_shader_info.h +++ b/src/amd/common/ac_shader_info.h @@ -42,6 +42,7 @@ struct ac_shader_info { bool force_persample; bool needs_sample_positions; bool uses_input_attachments; + bool writes_memory; } ps; struct { bool uses_grid_size; |