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author | Rob Herring <[email protected]> | 2018-01-03 10:16:23 -0600 |
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committer | Rob Herring <[email protected]> | 2018-01-04 10:18:10 -0600 |
commit | aa187fe7bfac856207a5feee36e17120a6ee9d22 (patch) | |
tree | 27fa672db63de6c962e8c3486a236d51a008d566 /src/amd/common/ac_shader_info.h | |
parent | 00a81e9909365065545a3c2dc362b645a8238fb2 (diff) |
egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter
Commit 2f421651aca9 ("egl: let each platform decided how to handle
LIBGL_ALWAYS_SOFTWARE") broke the build due to copy-n-paste of misnamed
function parameter.:
src/egl/drivers/dri2/platform_android.c:1183:8: error: use of undeclared identifier 'disp'
Rather than just fixing 'disp', rename the function parameter 'dpy' to
'disp' to align with the other EGL platforms' implementations.
Fixes: 2f421651aca9 ("egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE")
Reviewed-by: Tapani Pälli <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_info.h')
0 files changed, 0 insertions, 0 deletions