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author | Samuel Pitoiset <[email protected]> | 2018-02-09 13:54:22 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-02-12 11:54:11 +0100 |
commit | ecf229706ff666332b253b09f5b0808b5cd5f591 (patch) | |
tree | 7c2862d57bae3f1f6bdfe701a6847c621f174ae3 /src/amd/common/ac_shader_abi.h | |
parent | 0f48eeea05d4353d2449f19e5f1cd41f95376d1c (diff) |
ac: add load_sample_mask_in() to the ABI
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_abi.h')
-rw-r--r-- | src/amd/common/ac_shader_abi.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h index d8fea18b351..c5f7fcd2f87 100644 --- a/src/amd/common/ac_shader_abi.h +++ b/src/amd/common/ac_shader_abi.h @@ -165,6 +165,8 @@ struct ac_shader_abi { LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi); + LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi); + /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently * uses it due to promoting D16 to D32, but radv needs it off. */ bool clamp_shadow_reference; |