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authorSamuel Pitoiset <[email protected]>2018-02-09 13:54:22 +0100
committerSamuel Pitoiset <[email protected]>2018-02-12 11:54:11 +0100
commitecf229706ff666332b253b09f5b0808b5cd5f591 (patch)
tree7c2862d57bae3f1f6bdfe701a6847c621f174ae3 /src/amd/common/ac_shader_abi.h
parent0f48eeea05d4353d2449f19e5f1cd41f95376d1c (diff)
ac: add load_sample_mask_in() to the ABI
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_abi.h')
-rw-r--r--src/amd/common/ac_shader_abi.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index d8fea18b351..c5f7fcd2f87 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -165,6 +165,8 @@ struct ac_shader_abi {
LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
+ LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
+
/* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
* uses it due to promoting D16 to D32, but radv needs it off. */
bool clamp_shadow_reference;