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authorNicolai Hähnle <[email protected]>2017-05-16 00:19:01 +0200
committerNicolai Hähnle <[email protected]>2017-07-31 14:55:31 +0200
commit61ad2f13c3c9e3a832b6d16c9302dc846c6eea43 (patch)
tree6ce4be10b48b189713e52f9f829d80166a5fe431 /src/amd/common/ac_shader_abi.h
parentc7e9ebb3ab837da0bd62a37abc9e224e1a0c2a6b (diff)
ac,radeonsi: move some VS input descriptions to ac_shader_abi
v2: use LLVM values instead of function parameter indices Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_abi.h')
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1 files changed, 40 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
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+/*
+ * Copyright 2017 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef AC_SHADER_ABI_H
+#define AC_SHADER_ABI_H
+
+#include <llvm-c/Core.h>
+
+/* Document the shader ABI during compilation. This is what allows radeonsi and
+ * radv to share a compiler backend.
+ */
+struct ac_shader_abi {
+ LLVMValueRef base_vertex;
+ LLVMValueRef start_instance;
+ LLVMValueRef draw_id;
+ LLVMValueRef vertex_id;
+ LLVMValueRef instance_id;
+};
+
+#endif /* AC_SHADER_ABI_H */