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author | Timothy Arceri <[email protected]> | 2017-11-09 15:23:23 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-11-16 10:54:03 +1100 |
commit | b73ce64fb8d71dd4cecaa9548a9bc4ba110c24e8 (patch) | |
tree | 90847efbb13d3d9f1d23522e8186885b0106f203 /src/amd/common/ac_shader_abi.h | |
parent | 8ae92a9209028f5fbd2abae26b5e11047c359407 (diff) |
ac: add gs_{prim,invocation}_id to the abi
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_abi.h')
-rw-r--r-- | src/amd/common/ac_shader_abi.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h index 27586d0212f..56209bd9175 100644 --- a/src/amd/common/ac_shader_abi.h +++ b/src/amd/common/ac_shader_abi.h @@ -42,6 +42,8 @@ struct ac_shader_abi { LLVMValueRef draw_id; LLVMValueRef vertex_id; LLVMValueRef instance_id; + LLVMValueRef gs_prim_id; + LLVMValueRef gs_invocation_id; LLVMValueRef frag_pos[4]; LLVMValueRef front_face; LLVMValueRef ancillary; |