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authorTimothy Arceri <[email protected]>2018-01-14 20:51:35 +1100
committerTimothy Arceri <[email protected]>2018-01-31 09:14:07 +1100
commit97058168a4bcf7d0dddbb13af02972a0edbcefd4 (patch)
treea9e8cfc44ff729b5f4dac2fc8d1ebcc50d6c5470 /src/amd/common/ac_shader_abi.h
parent3ff012f142f42faed6d281cf4a17f72ec977c8cb (diff)
radeonsi/nir: add prim_mask to the abi
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_abi.h')
-rw-r--r--src/amd/common/ac_shader_abi.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 409b49a6cd7..9cdfd9d1dfc 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -53,6 +53,7 @@ struct ac_shader_abi {
LLVMValueRef front_face;
LLVMValueRef ancillary;
LLVMValueRef sample_coverage;
+ LLVMValueRef prim_mask;
/* For VS and PS: pre-loaded shader inputs.
*