diff options
author | Timothy Arceri <[email protected]> | 2018-01-14 20:51:35 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-01-31 09:14:07 +1100 |
commit | 97058168a4bcf7d0dddbb13af02972a0edbcefd4 (patch) | |
tree | a9e8cfc44ff729b5f4dac2fc8d1ebcc50d6c5470 /src/amd/common/ac_shader_abi.h | |
parent | 3ff012f142f42faed6d281cf4a17f72ec977c8cb (diff) |
radeonsi/nir: add prim_mask to the abi
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_abi.h')
-rw-r--r-- | src/amd/common/ac_shader_abi.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h index 409b49a6cd7..9cdfd9d1dfc 100644 --- a/src/amd/common/ac_shader_abi.h +++ b/src/amd/common/ac_shader_abi.h @@ -53,6 +53,7 @@ struct ac_shader_abi { LLVMValueRef front_face; LLVMValueRef ancillary; LLVMValueRef sample_coverage; + LLVMValueRef prim_mask; /* For VS and PS: pre-loaded shader inputs. * |