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authorTimothy Arceri <[email protected]>2018-02-26 22:11:53 +1100
committerTimothy Arceri <[email protected]>2018-02-28 09:23:49 +1100
commit8de6f7970702ec69143c4e256bbeab64fe7d79c0 (patch)
tree8cf7b284764d88da35b0133cb60ee9e5194069d8 /src/amd/common/ac_shader_abi.h
parent7f914734146a3008dc0e5b185f7ccab44a803bc9 (diff)
ac/radeonsi: add load_base_vertex() to the abi
Fixes the following piglit tests: ./bin/arb_shader_draw_parameters-basevertex basevertex -auto -fbo ./bin/arb_shader_draw_parameters-basevertex basevertex-baseinstance -auto -fbo Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/amd/common/ac_shader_abi.h')
-rw-r--r--src/amd/common/ac_shader_abi.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 10d41ef9971..09fe32c1363 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -182,6 +182,8 @@ struct ac_shader_abi {
LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
+ LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
+
/* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
* uses it due to promoting D16 to D32, but radv needs it off. */
bool clamp_shadow_reference;