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author | Samuel Pitoiset <[email protected]> | 2018-02-14 12:03:55 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-02-15 14:53:30 +0100 |
commit | 61a4fc3ecc3d7740d2b9122c502144e69fe3060c (patch) | |
tree | 92ef57e46195d8950f9be7caa808865cd51c215a /src/amd/common/ac_llvm_build.h | |
parent | a34715ad9c84c4209de4c16fdf40655181350bd9 (diff) |
ac/shader: be a little smarter when scanning vertex buffers
Although meta shaders don't use any vertex buffers, there is no
behaviour change but I think it's better to do this. Though,
this saves two user SGPRs for push constants inlining or
something else.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/common/ac_llvm_build.h')
0 files changed, 0 insertions, 0 deletions