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authorMarek Olšák <[email protected]>2017-11-20 22:02:11 +0100
committerMarek Olšák <[email protected]>2018-03-28 11:37:43 -0400
commit5425d32fcf400bac42a2667d230fb3823c3a3f0c (patch)
treed5d593f53dbb9b47baa068f63fe8d1e317982f23 /src/amd/addrlib/addrinterface.h
parent431a1d12cc48060366caf49da76108cd0406b0f6 (diff)
amd/addrlib: update to the latest version for Vega12
Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/amd/addrlib/addrinterface.h')
-rw-r--r--src/amd/addrlib/addrinterface.h62
1 files changed, 38 insertions, 24 deletions
diff --git a/src/amd/addrlib/addrinterface.h b/src/amd/addrlib/addrinterface.h
index 8124b745f21..be9e5c2b81e 100644
--- a/src/amd/addrlib/addrinterface.h
+++ b/src/amd/addrlib/addrinterface.h
@@ -528,7 +528,8 @@ typedef union _ADDR_SURFACE_FLAGS
UINT_32 preferEquation : 1; ///< Return equation index without adjusting tile mode
UINT_32 matchStencilTileCfg : 1; ///< Select tile index of stencil as well as depth surface
/// to make sure they share same tile config parameters
- UINT_32 reserved : 2; ///< Reserved bits
+ UINT_32 disallowLargeThickDegrade : 1; ///< Disallow large thick tile degrade
+ UINT_32 reserved : 1; ///< Reserved bits
};
UINT_32 value;
@@ -2273,7 +2274,7 @@ typedef struct _ADDR_COMPUTE_DCCINFO_INPUT
typedef struct _ADDR_COMPUTE_DCCINFO_OUTPUT
{
UINT_32 size; ///< Size of this structure in bytes
- UINT_64 dccRamBaseAlign; ///< Base alignment of dcc key
+ UINT_32 dccRamBaseAlign; ///< Base alignment of dcc key
UINT_64 dccRamSize; ///< Size of dcc key
UINT_64 dccFastClearSize; ///< Size of dcc key portion that can be fast cleared
BOOL_32 subLvlCompressible; ///< Whether sub resource is compressiable
@@ -2298,17 +2299,17 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeDccInfo(
/**
****************************************************************************************************
-* ADDR_GET_MAX_ALIGNMENTS_OUTPUT
+* ADDR_GET_MAX_ALINGMENTS_OUTPUT
*
* @brief
* Output structure of AddrGetMaxAlignments
****************************************************************************************************
*/
-typedef struct _ADDR_GET_MAX_ALIGNMENTS_OUTPUT
+typedef struct _ADDR_GET_MAX_ALINGMENTS_OUTPUT
{
UINT_32 size; ///< Size of this structure in bytes
- UINT_64 baseAlign; ///< Maximum base alignment in bytes
-} ADDR_GET_MAX_ALIGNMENTS_OUTPUT;
+ UINT_32 baseAlign; ///< Maximum base alignment in bytes
+} ADDR_GET_MAX_ALINGMENTS_OUTPUT;
/**
****************************************************************************************************
@@ -2320,9 +2321,19 @@ typedef struct _ADDR_GET_MAX_ALIGNMENTS_OUTPUT
*/
ADDR_E_RETURNCODE ADDR_API AddrGetMaxAlignments(
ADDR_HANDLE hLib,
- ADDR_GET_MAX_ALIGNMENTS_OUTPUT* pOut);
-
+ ADDR_GET_MAX_ALINGMENTS_OUTPUT* pOut);
+/**
+****************************************************************************************************
+* AddrGetMaxMetaAlignments
+*
+* @brief
+* Gets maximnum alignments for metadata
+****************************************************************************************************
+*/
+ADDR_E_RETURNCODE ADDR_API AddrGetMaxMetaAlignments(
+ ADDR_HANDLE hLib,
+ ADDR_GET_MAX_ALINGMENTS_OUTPUT* pOut);
/**
****************************************************************************************************
@@ -2366,22 +2377,25 @@ typedef union _ADDR2_SURFACE_FLAGS
{
struct
{
- UINT_32 color : 1; ///< This resource is a color buffer, can be used with RTV
- UINT_32 depth : 1; ///< Thie resource is a depth buffer, can be used with DSV
- UINT_32 stencil : 1; ///< Thie resource is a stencil buffer, can be used with DSV
- UINT_32 fmask : 1; ///< This is an fmask surface
- UINT_32 overlay : 1; ///< This is an overlay surface
- UINT_32 display : 1; ///< This resource is displable, can be used with DRV
- UINT_32 prt : 1; ///< This is a partially resident texture
- UINT_32 qbStereo : 1; ///< This is a quad buffer stereo surface
- UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
- UINT_32 texture : 1; ///< This resource can be used with SRV
- UINT_32 unordered : 1; ///< This resource can be used with UAV
- UINT_32 rotated : 1; ///< This resource is rotated and displable
- UINT_32 needEquation : 1; ///< This resource needs equation to be generated if possible
- UINT_32 opt4space : 1; ///< This resource should be optimized for space
- UINT_32 minimizeAlign : 1; ///< This resource should use minimum alignment
- UINT_32 reserved : 17; ///< Reserved bits
+ UINT_32 color : 1; ///< This resource is a color buffer, can be used with RTV
+ UINT_32 depth : 1; ///< Thie resource is a depth buffer, can be used with DSV
+ UINT_32 stencil : 1; ///< Thie resource is a stencil buffer, can be used with DSV
+ UINT_32 fmask : 1; ///< This is an fmask surface
+ UINT_32 overlay : 1; ///< This is an overlay surface
+ UINT_32 display : 1; ///< This resource is displable, can be used with DRV
+ UINT_32 prt : 1; ///< This is a partially resident texture
+ UINT_32 qbStereo : 1; ///< This is a quad buffer stereo surface
+ UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding
+ UINT_32 texture : 1; ///< This resource can be used with SRV
+ UINT_32 unordered : 1; ///< This resource can be used with UAV
+ UINT_32 rotated : 1; ///< This resource is rotated and displable
+ UINT_32 needEquation : 1; ///< This resource needs equation to be generated if possible
+ UINT_32 opt4space : 1; ///< This resource should be optimized for space
+ UINT_32 minimizeAlign : 1; ///< This resource should use minimum alignment
+ UINT_32 noMetadata : 1; ///< This resource has no metadata
+ UINT_32 metaRbUnaligned : 1; ///< This resource has rb unaligned metadata
+ UINT_32 metaPipeUnaligned : 1; ///< This resource has pipe unaligned metadata
+ UINT_32 reserved : 14; ///< Reserved bits
};
UINT_32 value;