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authorIago Toral Quiroga <[email protected]>2018-01-04 03:55:13 +0100
committerIago Toral Quiroga <[email protected]>2018-02-07 11:11:16 +0100
commitf474b19875a7c51ced6bb986e5733379b2780dcf (patch)
treef2387da87036e585298eb296ece1c19e7f53c842 /src/amd/Android.mk
parentc74719cf4adae2fa142e154bff56716427d3d992 (diff)
i965: allocate a SGVS element when VertexID or InstanceID are read
Although on gen8+ platforms we can in theory use 3DSTATE_VF_SGVS to put these beyond the last vertex element it seems that we still need to allocate the SVGS element, otherwise we have observed cases where we end up reading garbage. Specifically, the CTS test mentioned below was flaky with a fail rate of ~1% on some gen9+ platforms caused by reading garbage for the gl_InstanceID value. The flakyness goes away as soon as we start allocating the SVGS element. v2: - Do this for gen8+, not just gen9+, and pull the boolean outside the #if block (Jason) Fixes flaky test: KHR-GL45.vertex_attrib_64bit.limits_test Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104335 Reviewed-by: Jason Ekstrand <[email protected]>
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