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authorIan Romanick <[email protected]>2017-09-20 19:51:39 -0500
committerIan Romanick <[email protected]>2017-10-02 14:46:11 -0700
commitff5254bf089cdf032465eac225954fe046154cc1 (patch)
tree91a1b7533b5a6a1af332550c4f774c59663c01fd /src/amd/Android.common.mk
parent623002f0b2d3a0b65d5dc6c5de9060adf0f3658f (diff)
glsl: Move 'foo = foo;' optimization to opt_dead_code_local
The optimization as done in opt_copy_propagation would have to be removed in the next patch. If we just eliminate that optimization altogether, shader-db results, even on platforms that use NIR, are hurt quite substantially. I have not investigated why NIR isn't picking up the slack here. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]> Cc: Jason Ekstrand <[email protected]>
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