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author | Ian Romanick <[email protected]> | 2017-09-20 19:51:39 -0500 |
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committer | Ian Romanick <[email protected]> | 2017-10-02 14:46:11 -0700 |
commit | ff5254bf089cdf032465eac225954fe046154cc1 (patch) | |
tree | 91a1b7533b5a6a1af332550c4f774c59663c01fd /src/amd/Android.common.mk | |
parent | 623002f0b2d3a0b65d5dc6c5de9060adf0f3658f (diff) |
glsl: Move 'foo = foo;' optimization to opt_dead_code_local
The optimization as done in opt_copy_propagation would have to be
removed in the next patch. If we just eliminate that optimization
altogether, shader-db results, even on platforms that use NIR, are hurt
quite substantially. I have not investigated why NIR isn't picking up
the slack here.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/Android.common.mk')
0 files changed, 0 insertions, 0 deletions