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authorJuan A. Suarez Romero <[email protected]>2018-04-12 15:56:48 +0000
committerJuan A. Suarez Romero <[email protected]>2018-04-13 17:47:37 +0200
commitb37b35a5d265adde971265f4e594298a172d0d45 (patch)
treec1a60e46b12de8817f1b29f56aa8977bbc12e7ef /src/SConscript
parent8d411eb6b36cb1d8c5e8582d9c6cf30f80859027 (diff)
getteximage: assume texture image is empty for non defined levels
Current code is returning an INVALID_OPERATION when trying to use getTextureImage() on a level that has not been explicitly defined. That is, we define a mipmapped Texture2D with 3 levels, and try to use GetTextureImage() for the 4th levels, and INVALID_OPERATION is returned. Nevertheless, such case is not listed as an error in OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"), where all the case errors for this function are defined. So it seems this is a valid operation. On the other hand, in section 8.22 ("Texture State and Proxy State") it states: "Each initial texture image is null. It has zero width, height, and depth, internal format RGBA, or R8 for buffer textures, component sizes set to zero and component types set to NONE, the compressed flag set to FALSE, a zero compressed size, and the bound buffer object name is zero." We can assume that we are reading this initialized empty image when calling GetTextureImage() with a non defined level. With this assumption, we will reach one of the other error cases defined for the functions. In the end this means that we would end up returning INVALID_VALUE to the caller. This fixes arb_get_texture_sub_image piglit tests. v2: just return INVALID_VALUE if there is no defined level (Iago) Signed-off-by: Juan A. Suarez Romero <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
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