diff options
author | Eric Anholt <[email protected]> | 2012-11-27 14:10:52 -0800 |
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committer | Eric Anholt <[email protected]> | 2012-12-05 14:29:44 -0800 |
commit | 71f06344a0d72a6bd27750ceca571fc016b8de85 (patch) | |
tree | 4a32ebc3e5bff0ad16665a5a0737b2da1c0e0683 /src/SConscript | |
parent | ef2fbf67d4bd941a9a0e1c6f8515fb4911e05c50 (diff) |
i965: Add a debug flag for counting cycles spent in each compiled shader.
This can be used for two purposes: Using hand-coded shaders to determine
per-instruction timings, or figuring out which shader to optimize in a
whole application.
Note that this doesn't cover the instructions that set up the message to
the URB/FB write -- we'd need to convert the MRF usage in these
instructions to GRFs so that our offsets/times don't overwrite our
shader outputs.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
v2: Check the timestamp reset flag in the VS, which is apparently
getting set fairly regularly in the range we watch, resulting in
negative numbers getting added to our 32-bit counter, and thus large
values added to our uint64_t.
v3: Rebase on reladdr changes, removing a new safety check that proved
impossible to satisfy. Add a comment to the AOP defs from Ken's
review, and put them in a slightly more sensible spot.
v4: Check timestamp reset in the FS as well.
Diffstat (limited to 'src/SConscript')
0 files changed, 0 insertions, 0 deletions