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author | Emil Velikov <[email protected]> | 2016-01-18 10:47:13 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:20 +0000 |
commit | 1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch) | |
tree | dc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/SConscript | |
parent | 2f86383091bde24a2a0b90a43c11a13165f8c397 (diff) |
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/SConscript')
-rw-r--r-- | src/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SConscript b/src/SConscript index 106b87d4251..8acf9b04ab6 100644 --- a/src/SConscript +++ b/src/SConscript @@ -5,6 +5,7 @@ if env['platform'] == 'windows': SConscript('getopt/SConscript') SConscript('util/SConscript') +SConscript('compiler/SConscript') SConscript('glsl/SConscript') if env['hostonly']: |