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authorKeith Whitwell <[email protected]>2009-05-01 18:20:42 +0100
committerKeith Whitwell <[email protected]>2009-05-05 13:14:52 +0100
commit22b417b75ce0e6658a5d1e0e80cb6c3fdf631774 (patch)
tree5f034b12508a1e45101abbd5faf3c7d01d06687a /src/SConscript
parentc6bfb4c55963937f715a5e6a806be23e940b30d3 (diff)
mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
Diffstat (limited to 'src/SConscript')
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