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authorEduardo Lima Mitev <[email protected]>2019-08-05 08:09:23 +0200
committerRob Clark <[email protected]>2019-10-18 21:11:54 +0000
commit2a0d45ae6cf09d60c048d7854e3d082bf15e374f (patch)
tree53352a462f92cb5bc478c1124e047407da8a7edb /src/SConscript
parent7d4213fe88a5398fa1624615780decf113d44359 (diff)
freedreno/ir3: Add a NIR pass to select tex instructions eligible for pre-fetch
The pass should run once at the end of shader compilation, for a4xx onwards. It iterates texture sampling instructions and mark those eligibile for pre-dispatch by changing the tex op from 'tex' to 'tex_prefetch'. An instruction is eligibile if: * The coordinate is a vector where all its components come from a shader input. * The order of the components match exactly that of the input (no swizzles). * The instruction is in the 'main' function, and in the outer most-block. The first two restrictions were arrived to empirically, so more testing could tighten or loosen it. The 3rd restriction is there to allow moving the instructions eligible for pre-dispatch to the beginning of the shader, so that we don't block the registers holding the result for too long. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
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