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authorDave Airlie <[email protected]>2011-02-15 13:21:50 +1000
committerDave Airlie <[email protected]>2011-02-15 14:44:08 +1000
commita661dacf143d7187abc2360ac945db75296f7e23 (patch)
tree633a9ed289c30752c4812ea275956589ae0bc3bc /src/Makefile
parentea7a548d07ddc69c226a425af0f88f818203d6ee (diff)
r600g: fix miptree calculations
the miptree setup and pitch storing didn't work so well for block based things like compressed textures. The CB takes blocks, where the texture sampler takes pixels, and transfers need bytes, So now we store blocks/bytes and translate to pixels in the sampler. This is necessary for s3tc to work properly.
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